Night Shroud (Ninja/Cleric)
A staunch enemy of all that is evil, the path of the night shroud is one of secrecy. Outcasts by nature, night shrouds are misunderstood heroes who know do whatever it takes to defeat evil, even if they must fight darkness with darkness. Although their unorthodox tactics often brand them enemies of paladins and other like-minded individuals, the night shroud uses the powers of necromancy and shadows to combat the growing tide of evil and to protect the realms from malevolent influences. While some night shrouds follow the path of darkness in order to take revenge on evil cults and organizations, others are simply born to one of the legendary grand masters. Regardless of their origins, the night shrouds’ true purposes are misconstrued due to the seemingly contradictory methods they employ to fulfill their duty. Since night shrouds believe they can trust nobody but themselves, they tend to work alone, but will work with those outside their order when the situation absolutely requires it. (Original Concept by Dusty Boy)
Primary Class: Ninja.
Secondary Class: Cleric.
Alignment: Neutral good, chaotic good, neutral, or chaotic neutral.
Hit Dice: d8.
Bonus Skills and Ranks: The night shroud may select three cleric skills to add to his class skills in addition to the normal ninja class skills, one of which must be Spellcraft. The night shroud gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The night shroud is proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. The night shroud is also proficient with light armor, but not with shields.
Spellcasting: A night shroud casts divine spells drawn from the night shroud spell list, and adds his domain spells at the indicated spell levels. Like other spellcasters a night shroud can cast only a certain number of spells of each spell level per day. His daily allotment of spells is given on Table: Night Shroud. He also receives bonus spells per day if he has a high Wisdom score. A night shroud otherwise prepares and casts spells as a cleric equal to his night shroud level.
Code of the Shroud: While night shrouds do not adhere to a strict set of rules, they endeavor to hold to the following tenets of the order. Foremost, a night shroud must weigh every action, ensuring that the ultimate goal of eliminating evil is achieved above all else. Do all within his power to defend the weak and helpless from unjust rule. Never bow to a king or worldly ruler–for kings do not have divine rule. Always strive to eliminate the worship of evil deities through whatever means necessary. Never turn from a great threat of evil or tyranny but seek to dispose of it. Do not allow personal dignity or self-respect to interfere with removal of a great threat. Never foolishly throw away his life, for a night shroud is far too valuable to the cause. Avoid slaying an agent of good, unless no alternative presents itself and the agent is of less value than himself in the ultimate cause in the fight against evil.
Orisons: A night shroud gains the cleric’s orisons ability and casts orisons as a cleric equal to his night shroud level.