Arcane Vessel (Magus/Oracle)
The arcane vessel is tasked with using the divine gifts granted to her from birth along with martial prowess to strike deadly, magic-infused blows against her enemies. She is infused with raw arcane energy and must expel it into her enemies often, or risk losing her mind to the insane visions caused by her innate power. (Original Concept by Unknown)
Primary Class: Magus.
Secondary Class: Oracle.
Alignemnt: Any.
Hit Dice: d8.
Bonus Skills and Ranks: Arcane vessels may select three skills from either the oracle class skills or those listed under the description of her Mystery and add them to her class skills, in addition to the normal magus class skills. The arcane vessel gains a number or ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: Arcane vessels are proficient with all simple and martial weapons, with light armor, but not with shields. She can cast her spells while wearing light armor with no penalty, but incurs the standard arcane failure chance penalties for casting in medium or heavy armor or if wielding a shield.
Spellcasting: An arcane vessel casts prepared spells drawn from the magus spell list, and in addition can cast any of her mystery spells spontaneously as a magus spell of the same level (see description in the mystery ability above). Other than the bonus spell slots granted by her mystery spells, she follows the spellcasting progression as shown on Table: Arcane Vessel. She incurs arcane spell failure when wearing medium or heavy armor, or when wielding any type of shield.
Mystery: At 1st level, an arcane vessel chooses one oracle mystery. Once made, this choice cannot be changed. Beginning at 2nd level, she adds a mystery spell to her spell list. At 4th level and every four levels after, she adds another mystery spell to her spell list, up to and including her 6th-level mystery spell at 20th, and she gains a bonus spell slot for each of these spells which can only be used for a mystery spell (although she may sacrifice a higher level bonus spell slot to cast a lower-level mystery spell). These spells are cast spontaneously without preparing them before hand, but otherwise act as magus spells of the same level. In addition, the arcane vessel does not add all of her chosen mystery skills to her class skill list, as described above. This ability replaces spell recall, improved spell recall.
Oracle's Curse (Ex): An arcane vessel is constantly afflicted with strange visions caused by the pure arcane energy that fills her, and these cause her to act strangely during and outside of battle. At 1st level, she must choose the insane visions oracle's curse, as described hereafter. This works exactly like the oracle ability of the same name, but her effective oracle level is equal to her arcane vessel level for determining any level-dependent effects.
Insane Visions: The arcane vessel’s mind is cluttered by visions that distract her and inhibit her interactions with others, but these visions give her some defense against others trying to attack her mind. The arcane vessel can never take a 10 or