Arcane Fist (Magus/Monk)

Arcane fists are specialized magi who eschew manufactured arms and armor in favor of getting up and close and personal with their enemies—and then darting away, unscathed. Their bodies are their weapons and armor, and magic flows through them. (Original Concept by Flak)

Primary: Magus.

Secondary: Monk.

Alignment: Any lawful.

Hit Dice: d8.

Bonus Skills and Ranks: Arcane fists may select three monk skills to add to his class skills in addition to the normal magus class skills. The arcane fist gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: Arcane fists are proficient with the brass knuckles*, cestus*, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear, and temple sword*. Arcane fists are not proficient with any armor or shields. Like any other arcane spellcaster, an arcane fist wearing armor or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. In addition, when wearing armor, using a shield, or carrying a medium or heavy load, an arcane fist loses his AC bonus, as well as his fast movement. (*Advanced Player’s Guide)

Diminished Spellcasting: The arcane fist gains one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level. He otherwise learns, prepares, and casts spells as a magus of equal level.

Martial Sage: All magus abilities dependent upon Intelligence instead depend upon Wisdom. This includes his spells per day, spell DCs, arcane pool size, etc. In addition, the arcane fist can prepare one fewer spell per spell level per day, and gains only 1 free spell in his spellbook at each level after first instead of 2. He can still add spells to his spellbook as normal. The arcane fist is treated as a monk for the purposes of determining the effects and uses per day of feats like Stunning Fist.

Arcane Defense: At 1st level, when wearing no armor and not using a shield, an arcane fist gains a +3 armor bonus to his AC. This bonus increases by +1 at 4th level and every 4 levels thereafter.

Unarmed Strike: At 1st level, an arcane fist gains Improved Unarmed Strike as a bonus feat. There is no such thing as an off-hand attack for an arcane fist striking unarmed. An arcane fist may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

Usually an arcane fist’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.

An arcane fist’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of