Air Elemental School

The Air elementalist arcane knight uses the forces of the wind, sky, clouds, and lightning to confuse and destroy his foes, all while flying through the Air with ease. An arcane knight of the air elemental school gains the following powers.


Lightning Flash (Su)

As a standard action, you can unleash a flash of electricity. This flash deals 1d6 points of electricity damage + 1 point for every two arcane knight levels you possess to all creatures within 5 feet of you and dazzles them for 1d4 rounds. A successful Reflex save negates the dazzled effect and halves the damage. The DC of this save is equal to 10 + 1/2 your arcane knight level + your Intelligence modifier. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.


Cyclone (Su)

At 11th level, you can create a vortex of turbulent wind around yourself as a standard action. This vortex has a radius of up to 10 feet and a maximum height of 10 feet per arcane knight level you possess. Any ranged attack passing through this vortex automatically misses. Any flying creature moving through the vortex must make a Fly skill check or immediately fall from the sky, taking falling damage (the creature cannot make a Fly check to reduce or negate this damage). Creatures on the ground cannot pass through the vortex without first making a Strength check. The DC of this check is equal to 10 + your caster level. The vortex is faintly visible and can be spotted with a DC 15 Perception skill check. You can use this ability for a number of rounds per day equal to your arcane knight level. These rounds do not need to be consecutive.


Air Elementalist Arcane Knight Spells: 1st level—alter winds, feather fall, message, shocking grasp; 2nd level—elemental speech, elemental touch, glide, gust of wind, levitate, resist energy, summon monster II, whispering wind; 3rd level—cloak of winds, draconic reservoir, elemental aura, fly, gaseous form, lightning bolt, protection from energy, wind wall; 4th level—ball lightning, detonate, dragon's breath, elemental body I, river of wind, shout, summon monster IV.