Air Elemental School

The Air elementalist arcane knight uses the forces of the wind, sky, clouds, and lightning to confuse and destroy his foes, all while flying through the Air with ease. An arcane knight of the air elemental school gains the following powers.


Lightning Flash (Su)

As a standard action, you can unleash a flash of electricity. This flash deals 1d6 points of electricity damage + 1 point for every two arcane knight levels you possess to all creatures within 5 feet of you and dazzles them for 1d4 rounds. A successful Reflex save negates the dazzled effect and halves the damage. The DC of this save is equal to 10 + 1/2 your arcane knight level + your Intelligence modifier. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.


Cyclone (Su)

At 11th level, you can create a vortex of turbulent wind around yourself as a standard action. This vortex has a radius of up to 1