Roaring Drunk (Barbarian/Alchemist)
Alcohol; the demon drink, the sauce, the giggle-water, is the most common and varied of all drugs throughout the realms. Such beverages allow tense soldiers to relax, provide a retreat for the desperate, and on rare occasions, it gives the timid and fearful to become cunning and reckless. Let it be known, the roaring drunk is not an alcoholic, she is a booze-fueled engine of destruction that harnesses the mental liberation of libation and the numbing and nauseating elements of alcohol to enhance their strength and durability beyond the normal limits of their physical capacities. (Original Concept by Taco Man)
Primary Class: Barbarian.
Secondary Class: Alchemist.
Alignment: Any non-lawful.
Hit Dice: d10.
Bonus Skills and Ranks: The roaring drunk selects three alchemist skills to add to her class skills in addition to the normal barbarian class skills. The roaring drunk gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The roaring drunk is proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields).
Drunken Rage (Ex): A roaring drunk is perpetually intoxicated, fortifying her inner reserves of strength and ferocity with strong drink. Thus, she is always on the verge of a drunken rage. This functions like the barbarian’s rage ability except that all morale bonuses granted by the rage are alchemical bonuses instead. While in rage, a roaring drunk can also enter a drunken stupor to fortify her reserves of inner strength and ferocity. As a move action that does not provoke an attack of opportun