Persona Shifter (Investigator/Sorcerer)
Persona shifters are foremost spies, infiltrators, and deceivers who possess the blood of doppleganger’s somewhere in their family line. More so, their blood marks them as tainted and ever changing, for even in their youth they took to creating disguises to fool others. However because of their ever-shifting personas, there is the risk of losing themselves in the personas they assume. If a persona shifter is not careful–deadly careful–they can lose all understanding of self and truly become the identities they create. (Original Concept by JonathonWilder)
Primary Class: Investigator.
Secondary Class: Sorcerer.
Hit Dice: d8.
Bonus Skills and Ranks: The persona shifter may select three sorcerer skills to add to his class skills in addition to the normal investigator class skills. The persona shifter gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The persona shifter is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. He is also proficient with light armor, but not with shields.
Spellcasting: A persona shifter casts arcane spells drawn from the alchemist formulae list and the sorcerer spell list. Only sorcerer spells of 6th level and lower and alchemist formulae are considered to be part of the persona shifter’s spell list. If a spell appears on both the sorcerer spell list and the alchemist formulae list, the persona shifter uses the lower of the two spell levels listed for the spell. He can cast any spell he knows without preparing it ahead of time.
To learn or cast a spell, a persona shifter must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against a persona shifter’s spell is 10 + the spell level + the persona shifter’s Charisma modifier.
Like other spellcasters, a persona shifter can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Persona Shifter. In addition, he receives bonus spells per day if he has a high Charisma score.
The persona shifter’s selection of spells is extremely limited. A persona shifter begins play knowing four 0-level spells and two 1st-level spells of the persona shifter’s choice. At each new persona shifter level, he gains one or more new spells, as indicated on Table: Persona Shifter Spells Known. (Unlike spells per day, the number of spells a persona shifter knows is not affected by his Charisma score.
Upon reaching 5th level, and at every third persona shifter level after that (8th, 11th, and so on), a persona shifter can choose to learn a new spell in place of one he already knows. In effect, the persona shifter “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level persona shifter spell the persona shifter can cast. A persona shifter may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
A persona shifter need not prepare his spells in advance. He can cast any spe