Wildheart Warrior (Ranger/Barbarian)

From the vast plains and deep forests to the mired swaps and frozen mountain peaks come the strong, survivors who rely upon their hearts for strength. Through adversity, the wildheart warrior draws power from very land itself, allowing him to unleash his rage, gain knowledge of his surroundings, and learn new tactics that enable him to obtain victory in battle. While often adorned in furs, feathers, and other primitive apparel, the wildheart warrior possesses a noble bearing that grants him the strength to endure the trials of life. (Original Concept by Elghinn Lightbringer

Primary Class: Ranger.

Secondary Class: Barbarian.

Alignment: Any nonlawful. 

Hit Dice: d10. 

Bonus Skills and Ranks: The wildheart warrior selects three barbarian skills to add to his class skills in addition to the normal ranger class skills. The wildheart warrior gains a number of ranks at each level equal to +6 Int modifier.

Weapon and Armor Proficiency: The wildheart warrior is proficient with all simple and martial weapons, plus the bola, boomerang, falcate, net, and totem spear. The wildheart warrior is also proficient with light and medium armor, and with shields (except tower shields).

Wild Fighting (Ex): At 1st level, a wildheart warrior often fights with reckless, savage abandon. A wildheart warrior using the full-attack action can make one extra attack per round at his highest base attack bonus. Until the beginning of his next turn, however, he takes a –2 penalty on attack rolls and –4 penalty to AC. This ability replaces 1st favored enemy. 

Wild Talents (Ex): Starting at 2nd level, a wildheart warrior learns a variety of abilities meant to aid in his survival in the wild. He can choose either a ranger’s combat style feat or the uncanny dodge ability. At 4th level and every two levels thereafter, he adds barbarian’s rage powers to the list of abilities he can choose. At 6th level or higher, a wildheart warrior can choose the improved uncanny dodge ability as a wild talent. This ability replaces combat style feats, 2nd favored terrain, 3rd favored terrain, 4th favored terrain, and camouflage. 

Favored Terrain (Ex): At 3rd level, a wildheart warrior has a favored terrain representing his native homeland. This ability functions as the ranger class feature, and the wildheart warrior’s bonuses in that terrain improve by +2 at 8th level and every five levels thereafter. However, he does not gain any additional favored terrains. This ability otherwise functions as and replaces favored terrain.

Rage of the Wild (Ex): At 4th level, a wildheart warrior gains the barbarian’s rage ability, but his barbarian level is considered to be equal to his wildheart warrior level –3. This ability replaces hunter’s bond.