Spectral Fist (Magus/Monk)
A magus who eschews conventional weaponry to blend the arcane art of telekinesis and the monks unarmed style to pummel foes, both at close range and from afar. (Original concept by Apraham Lincoln)
Primary Class: Magus.
Secondary Class: Monk.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The spectral fist selects three monk skills to add to his class skills in addition to the normal magus class skills. The spectral fist gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The spectral fist is proficient with all simple weapons. A spectral fist is not proficient with any type of armor or shield. Armor interferes with a spectral fist’s movements, which can cause his spells with somatic components to fail.
Diminished Spellcasting: A spectral fist casts one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level. A spectral fist otherwise learns, prepares, and casts spells as a magus of his spectral fist level.
Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.