Juju Shaman (Witch/Oracle)
(Original Concept by Cartmanbeck)
Primary Class: Witch.
Secondary Class: Oracle.
Alignment: Any.
Hit Dice: d6.
Bonus Skills and Ranks: The juju shaman may select three oracle skills to add to her class skills in addition to the normal witch class skills. The juju shaman gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The juju shaman is proficient with all simple weapons. The juju shaman is not proficient with any type of armor or shield. Armor interferes with a juju shaman’s gestures, which can cause her spells with somatic components to fail.
Spellcasting: The juju shaman casts arcane spells drawn from the witch spell lists, and otherwise learns, prepares, and casts spells as a witch equal to her juju shaman level. She also receives bonus spells per day if she has a high Intelligence score.
Hex: This is exactly like the witch’s ability of the same name, except that whenever the juju shaman could select a hex, she can select a revelation from the Juju# oracle mystery instead. Her effective oracle level is equal to her juju shaman level for any requirements or effects of these revelations. If the juju shaman chooses the Spirit Vessels revelation in place of a hex, she adds lesser animate dead and animate dead to her spell list as witch spells of the same spell level as an oracle. (#Pathfinder Adventure Path #39: City of Seven Spears. © 2010, Paizo Publishing, LLC; Authors: James Jacobs, Kevin Kulp, Rob McCreary, and Owen K.C. Stephens.)
Juju Doll Familiar (Su): At 1st level, a juju shaman forms a close bond with a doll that she painstakingly creates from scraps of cloth, leather, and the bones and hair of creatures found in the wilderness. A juju doll familiar otherwise functions as and replaces witch’s familiar.
Although a juju doll gains a certain degree of sentience, it is otherwise considered a construct for all other purposes. A juju doll’s connection with its master makes it susceptible to mind-affecting effects, even though it is a construct. A juju doll cannot speak, but gains the ability to speak with its master at 5th level (as shown on the Witch’s Familiar table). It also gains the ability to speak one language that the juju shaman speaks at 7th level, which replaces the normal familiar ability to speak with animals of its kind. If the juju shaman chooses the Improved Familiar feat, the juju doll becomes a Soulbound Doll and gains all the associated abilities.
The doll begins at 1st level with the following statistics, and an alignment matching the juju shaman:
JUJU DOLL (FAMILIAR)
Tiny Construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d10+1)
Fort +1, Ref +3, Will +1
Immune construct traits
Weaknesses susceptible to mind-affecting effects
Speed 20 ft.
Melee slam -1 (1d3–1)
Space 2-1/2 ft.; Reach 0 ft.
Str 8, Dex 14, Con –, Int 2, Wis 12, Cha 10
Base Atk +0; CMB +3; CMD 11
Feats Improved Initiative, Toughness
Skills Perception +3, Stealth +13
Wendo Patron: At 1st level, a juju shaman receives her spells through the mysterious spirits of Wendo. She gains the juju mystery and the bonus spells listed to her spell list as her patron spells at the indicated levels. This ability otherwise functions as and replaces the witch’s patron.
Hexes:The following hexes complement the juju shaman multiclass archetype: Blight*, Beast of Ill-Omen‡, Feral Speech‡, Scar‡, Slumber*, and Unnerve Beasts‡. (*Advanced Player’s Guide, ‡Ultimate Magic)
Major Hexes:The following major hexes complement the juju shaman multiclass archetype: Beast Eye‡, Hag's Eye*, Nightmares*, Speak in Dreams‡, and Waxen Image*. (*Advanced Player’s Guide, ‡Ultimate Magic)
Grand Hexes:The following grand hexes complement the juju shaman multiclass archetype: Dire Prophecy‡, Eternal Slumber*, and Summon Spirit‡. (*Advanced Player’s Guide, ‡Ultimate Magic)
Table: Juju Shaman