Copper Canoneer (Cavalier/Gunslinger)

Some warriors are known for their skill with a mount, while others are known for their skill with a gun. Copper cannoneers are skilled firearms experts, specifically with culverins and hand cannons. Through their expertise, they have learned to train their mounts to serve as a normal steed, but also as a mobile cannon and secondary triggerman, allowing the mount to discharge the weapon with a special triggering mechanism constructed for that purpose. Few are sure how the practice started, but all are sure of how it ends–with their foes laying lifeless on the ground. (Original Concept by Lindley Court)

Primary Class: Cavalier.

Secondary Class: Gunslinger.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The copper cannoneer selects three gunslinger skills to add to his class skills in addition to the normal cavalier class skills. The copper cannoneer gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The copper cannoneer is proficient with all simple and martial weapons, with all firearms, plus the hand cannon. He is also proficient with light and medium armor, but not with shields.

Cannoneer: At 1st level, a copper cannoneer gains the gunslinger’s gunsmith ability, except that he gains one of the following cannon-like firearms of her choice: culverin or hand cannon. This ability replaces challenge 1/day.

Mounted Cannon (Ex): At 1st level, a copper cannoneer’s mount is trained to carry and operate his chosen firearm through the use of a specially crafted harnesss. This harness secures the firearm to the mount and negates the–4 penalty on the attack rolls and the knock prone effect usually received when the copper cannoneer would normally discharge his chosen firearms without support (such as a wall, a window, or a stand). The harness is fitted with a special mechanism that allows the mount to discharge the firearm, using a standard action. The copper cannoneer may command his mount to discharge the firearm as a free action. When discharging the firearm, the mount uses the copper cannoneer’s attack bonus, but takes a –4 penalty on the attack roll. The firearm must be loaded for it to be discharged by the mount. The mount cannot load the firearm. This ability and siege mount replace tactician.

Deeds: At 3rd level, a copper cannoneer gains the gunslinger’s deeds ability. He gains access to deeds at 3rd level and every four levels thereafter, but only gains access to the following deeds.

Targeted Blast (Ex): At 3rd level, when using his culverin or hand cannon, the copper cannoneer can spend 1 grit point to focus the brunt of the blast on a single creature within the target area. The target creature takes 1 additional point of damage for each level the copper cannoneer possesses. This is precision damage and is not multiplied on a critical hit. At 7th level and for every 4 levels the copper cannoneer possesses beyond that, he can select an additional creature to target with this bonus damage. Targets must be selected before any atta