Bullet Storm (Brawler/Gunslinger)

(Original Concept by Christos Gurd)

Primary Class: Brawler.

Secondary Class: Gunslinger.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The bullet storm may select three gunslinger skills to add to her class skills in addition to the normal brawler class skills. The bullet storm gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The bullet storm is proficient with all simple weapons and one-handed firearms, plus the handaxe, short sword, and weapons from the close fighter weapon group. She is also proficient with light armor, but not with shields.

Deeds: At 1st level, a bullet storm gains the gunslinger’s deeds ability. She may selects three deeds of each level from those listed in the gunslinger’s deed ability. In addition, she can choose from the following deeds restricted to the Bullet Storm multiclass archetype.

Precise Unarmed Strike (Ex): At 1st level, when a bullet storm hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on her next successful unarmed attack made in the same turn (including brawler’s flurry). This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 6th level, to 3d6 at 11th level, and to 4d6 at 16th level. This precision damage stacks with sneak attack and other forms of precision damage.

Swift Shot (Ex): At 3rd level, as long as the bullet storm has at least 1 grit point, she is treated as having the Quick Draw feat with her one-handed firearm.

Fire and Charge (Ex): At 7th level, as long as a bullet storm has at least 1 grit point, she can fire a one-handed firearm, draw a weapon from the close fighter weapon group, and then charge. Both attacks are made at the bullet storm’s highest base attack bonus with a +2 bonus to her charge attack. The bullet storm cannot use this deed if her movement speed is reduced by armor or encumbrance.

Double Shot Knockdown (Ex): At 11th level, when a bullet storm hits a single target with two or more one-handed firearm attacks during her turn, she can spend 1 grit point as an immediate action to make a single unarmed attack with a weapon from the close fighter weapon group. If the attack hits, the target is knocked prone. She can choose to spend the grit point after the attacks are made.

Bullet Spray (Ex): At 15th level, a bullet storm can make an attack with a one-handed firearm as a standard action and treats her firearm as if it had the scatter weapon quality. She must spend a number of ammunition equal to the number of enemy within the cone. Re