Forest Terrain
Wild Marks
A wild aegis with Forest as his favored terrain chooses from the following wild marks.
Briar Patch: The wild aegis can create a patch of thorns and briars in the targets square. The target must make a successful Reflex save take an amount of slashing and piercing damage equal to 2d6 + 1/2 the wild aegis’s level and become slowed for 1 round.
Overgrowth: The wild aegis can create difficult terrain in the form of a heavy undergrowth of thorns, briars, and overgrown foliage. The space he occupies and all of the squares adjacent to him become difficult terrain for 1 round per wild aegis level. Creatures in these squares, except the wild aegis, must make a Reflex save or be knocked prone.
Poison Pollen: The wild aegis can create a cloud of pollen in the target’s square. The target must make a successful Fortitude save or become sickened for 1 round per level of the wild aegis.
Razor Leaf: The wild aegis can create a ray of razor-edged leaves from his hand. The wild aegis must succeed on a ranged touch attack with the ray to deal damage to the target. The ray deals slashing damage equal to 2d6 + 1/2 the wild aegis’s level. The target must make a successful Fortitude save or take 1 point of bleeding damage for 1 round per level of the wild aegis.
Stun Spores: The wild aegis can create a cloud of spores in the target’s square. The target must make a successful Will save or become dazed for 1 round per level of the wild aegis.
Vine Whip: The wild aegis can create vines to shoot from his hands. The wild aegis must succeed on a ranged touch attack. If successful the target must make a successful Reflex save or become entangled for 1 round per level of the wild aegis.
Terrain Affinity
A wild aegis with Forest as his favored terrain gains the ranger’s camouflage ability (see the Core Rulebook), but only in his favored terrain.
Grand Mark
A wild aegis with Forest as his favored terrain gains a +15 racial bonus on Acrobatics checks, a Climb speed equal to its land speed, and can always choose to take 10 on Climb checks, even if rushed or threatened. He can also use transport via plant as spell-like ability once per day.