Intuitive Combatant (Investigator/Slayer)

Warriors live in the moment, when the time comes. They breathe with every stroke, shot or cast, one breath at a time. Time might fly, but for the intuitive combatant every flying moment is a chance encounter with fate, with prowess, with perception - every flying moment is a chance to harness the gifts of a wide-open sensory, experiential and, above all random-yet-patterned field, a field that the intuitive combatant seeks to master one breath at a time. (Original Concept by Oceanshieldwolf)

Primary Class: Investigator.

Secondary Class: Slayer.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The intuitive combatant may select three slayer skills to add to his class skills in addition to the normal investigator class skills. The intuitive combatant gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The intuitive combatant is proficient with all simple weapons, plus one weapon group from the fighter class. He is also proficient with light armor, but not with shields.

Studied Target (Ex): At 1st level, an intuitive combatant gains the slayer’s studied target ability, except that it applies to his studied strike damage. This ability replaces alchemy, extracts, trapfinding, studied combat, and swift alchemy.

Intuition (Ex): At 1st level, an intuitive combatant has the ability to perceive and react, enhancing his combat and ability checks during combat or some skill checks out of combat. The intuitive combatant has an intuition pool equal to 1/2 his intuitive combatant level + his Wisdom modifier (minimum 1).

An intuitive combatant's intuition pool refreshes each day, typically after he rests for 8 hours. As a free action the intuitive combatant can expend a use of his intuition pool to add 1d4 to any ability check, attack or saving throw roll during combat, or any roll out of combat. This choice is made after the dice is rolled and before the results are revealed. The intuitive combatant can only use intuition once per check or roll. The intuitive combatant can use intuition on any Perception,Sense Motive, and Survival checks without expending a use of Intuition. Intuition cannot be used with any Knowledge skill checks. In the case of saving throws, using intuition is an immediate action rather than a free action. This ability replaces inspiration and keen recollection.

Intuitive Touch (Ex): At 2nd level, the intuitive combatant can use intuition with Bluff, Escape Artist, Handle Animals, and Intimidate without expending a use of intuition once per day. The intuitive combatant can use this ability one additional time per day at 7th level and every five levels thereafter. This ability replaces poison resistance and poison lore.

Investigator’s Talent: This is exactly like the inves