Arcane Champion (Paladin/Arcanist)
Many deities of good alignment have worshippers who are paladins, promoting law and good across the lands. However, there are those drawn upon the raw magical energy of the world, enabling them to unleash blasts of magic in its raw form. Different from other paladins, arcane champions of are sacred defenders who cherish magic, knowing that its existence and proper use enriches all. They drink deeply of its power, use that energy to enhance his power and utterly smash those who seek to defile or destroy its purity of form. While an arcane champion may worship a deity of goodly persuasion, her power comes from pure magic, and thus, their power is arcane rather than divine. Over time, arcane champions become more and more infused with this raw energy, allowing her to become both a beacon and bastion of arcane might. (Original Concept by Elghinn Lightbringer)
Primary Class: Paladin.
Secondary Class: Arcanist.
Alignment: Any good.
Hit Dice: d10.
Bonus Skills and Ranks: The arcane champion may select three arcanist skills to add to her class skills in addition to the normal paladin class skills. The arcane champion gains a number of ranks at each level equal to 2 + Int modifier.
Table: Arcane Champion
Table: Arcane Champion Spells Prepared