Gearworks engineers have attained true mastery over gearworks mechanics and machine, and their very touch can heal or destroy even the strongest of constructs. A gearworks engineer has the following class features.
Gearworks Machine (Su)
This is exactly like the artificer’s ability of the same name, except that the gearworks engineer gains a gearworks machine.
Beginning at 4th level, a gearworks engineer gains the ability to create a small number of gadgets, which are drawn from the artificer gadget list. A gearworks engineer must choose and prepare his gadgets in advance.
To prepare or create a gadget, a gearworks engineer must have an Intelligence score equal to at least 10 + the gadget level. The Difficulty Class for a saving throw against a gearworks engineer's gadget is 10 + the gadget level + the gearworks engineer's Intelligence modifier.
Like an artificer, a gearworks engineer can create only a certain number of gadgets of each gadget level per day. His base daily gadget allotment is given on Table: Gearworks Engineer. In addition, he receives bonus gadgets per day if he has a high Intelligence score. When Table: Gearworks Engineer indicates that the gearworks engineer gets 0 gadgets per day of a given gadget level, he gains only the bonus gadgets he would be entitled to based on his Intelligence score for that gadget level.
A gearworks engineer must get 8 hours of rest and spend 1 hour per day studying his schematics to regain his daily allotment of gadgets. A gearworks engineer may prepare and create any gadget on the artificer gadget list, provided that he can create gadgets of that level, but he must choose which gadgets to prepare during his daily study.
Through 3rd level, a gearworks engineer has no caster level. At 4th level and higher, his caster level is equal to his gearworks engineer level –3. This ability replaces the artificer’s standard gadget ability.