Sun Sphere
You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Granted Powers: You gain Improved Channel as a bonus feat, even if you do not meet the
prerequisites.You also add Perception (Wis) to your list of class skills. Whenever you make a Perception skill check to see through a disguise or find something that is hidden or concealed, you gain a +4 sacred bonus on the check. In addition, you gain low-light vision. If you already have lowlight vision the range is doubled.
Sphere Powers: You can select your sphere powers from the powers and revelations granted by the
following sources.
Domain/Subdomain: Sun/Day, Light, Revelation, Thirst
Blessing: Sun
Inquisition: Illumination, Revelation, Truth
Mystery: Flame (burning magic, heat aura, molten skin, and wings of fire revelations only), Solar
Divine Eminence (Sp): You can cast solar radiance once per week as your divine eminence ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
0th—dancing lights, flare, light
1st—dancing lantern, dazzling blade, detect secret doors, faerie fire, endure elements
2nd—blinding ray, burst of radiance, campfire wall, continual flame, endure elements (communal), fury of the sun, light lance, light prison, path of glory, see invisibility
3rd—banish seeming, continual flame, daybreak arrow, daylight, dazzling blade (mass), discovery torch, divine illumination, heatstroke, searing light, wrathful mantle
4th—fire shield, path of glory (greater), rainbow pattern, shield of dawn, symbol of revelation, unbearable brightness
5th—burst of glory, flame strike, pillar of life, spell immunity (communal), true seeing, wall of light
6th—blazing rainbow, chains of light, fire seeds
7th—prismatic spray, sunbeam
8th—prismatic wall, sunburst
9th—prismatic sphere