Inspired Exalt (Warpriest/Investigator)
Chosen, blessed, and anointed by their deities, inspired exalts are the vanguards of spiritual power. Eschewing the more mystical and outward displays of divine magic, inspired exalts instead forge a direct connection to the spark of divinity that provides intuition, prescience, and acumen both in battle and in mundane tasks. (Original Concept by Oceanshieldwolf)
Primary Class: Warpriest.
Secondary Class: Investigator.
Hit Dice: d8.
Bonus Skills and Ranks: The inspired exalt may select three investigator skills to add to his class skills in addition to the normal warpriest class skills. The inspired exalt gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The inspired exalt is proficient with all simple and martial weapons, plus the favored weapon of his deity. He is also proficient withal types of armor (heavy, light, and medium) and with shields (except tower shields). If the inspired exalt worships a deity with unarmed strike as its favored weapon, the inspired exalt gains Improved Unarmed Strike as a bonus feat.
Divine Inspiration (Ex): At 1st level, an inspired exalt gains the investigator’s inspiration ability, except that the inspired exalt uses his Wisdom (instead of Intelligence) to determine the number of uses in his inspiration pool. He can also use inspiration on any Wisdom-based skill check instead of Knowledge, and Spellcraft checks. This ability replaces sacred weapon.
Divine Shield (Su): Starting at 2nd level, an inspired exalt becomes protected from the divine ministrations of other deities. He gains a +2 resistance bonus on Will saves made against channeled energy and adds this to any Will saves made to halve the damage and resist the effect. A good inspired exalt (or one who worships a good deity) gains this bonus against channeled negative energy. An evil inspired exalt (or one who worships an evil deity) gains this bonus against channeled positive energy. A neutral inspired exalt who worships a neutral deity (or one who is not devoted to a particular deity) must choose whether he gains this bonus against channeled positive or negative energy. This bonus increases to +4 at 5th level, +6 at 8th level, and +8 at 11th level. At 14th level, the inspired exalt becomes completely immune to his chosen channeled energy. Due to the nature of this ability, an inspired exalt that is resistant to positive energy is instead treated as undead for the purpose of how channeled negative energy affects him. This ability replaces channel energy.
Fervor (Su): This is exactly like the warpriest ability of the same name, except that the inspired exalt can only use this ability to heal himself, and not other creatures. An inspired can use this ability to harm undead or living creatures as normal, according to his alignment (or that of his chosen deity).
In addition, an inspired exalt can spend 1 use of his fervor as an immediate action to gain a resistance bonus equal to his sacred armor bonus on a single saving throw, or to gain the benefits of his divine inspiration on a single Charisma-based skill check without expending a use of inspiration. He can also expend one use of his fervor as a standard action to grant the benefits of his divine inspiration to a single ally. Doing so also expend