Norgir's Ruin

LE +2 dwarf bane warhammer

Aura strong evocation; CL 15th

Slot —; Price 91,712 gp; Weight 5 lbs.

STATISTICS

Int 12; Wis 5 (originally 14); Cha 16; Ego 13 (17 with restored Wisdom)

Senses 60 ft., darkvision 60 ft.; Communication speech

Languages Dwarven, Undercommon

Powers Knowledge (dungeoneering) +14 (10 ranks), dispel magic 1/day, invisibility purge 1/day

Purpose defeat dwarves (Norgir’s Ruin can detect dwarves within 60 feet, and can cast earthquake once per day in any area that includes structures built by dwarves)

DESCRIPTION

Norgir’s Ruin is an intelligent +2 dwarf bane warhammer. It has spent the past several generations in the possession of the same enemies it was once crafted to defeat. In that time, the weapon has gone somewhat insane, warped to thirst for the death of non-duergar dwarves and eager to please the line of duergar rulers of Tar Vermilon. Restoring it to its original purpose is possible only by seeking out a living descendant of Vald Norgir and securing an atonement spell from that dwarf to absolve the magic warhammer of its madness. Doing so re-aligns its special purpose to oppose duergar, changes its alignment to lawful good, and raises its Wisdom score up to 14.

CONSTRUCTION REQUIREMENTS

Craft Magic Arms and Armor, dispel magic, earthquake, invisibility purge, summon monster I; Cost 46,012 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Dungeons of Golarion. © 2011, Paizo Publishing, LLC. Authors: Jason Bulmahn, Matthew Goodall, Brandon Hodge, Anthony Pryor, and Mike Shel.