Esoteric Chemist (Wizard/Alchemist)
Some wizards excel at brewing potions and, building on their successes, master alchemy alongside their research of arcana. While generally more stable than true alchemists, these esoteric chemists are known to go off the deep end with their experiments. They are widely seen as idiosyncratic scholars, hermitic brewers, or mad scientists. There is no questioning their arcane talent, however, and the ability to produce potions and alchemical items on the drop of a hat is coveted by most adventuring parties. (Original Concept by Flak and Raiderrpg)
Primary Class: Wizard.
Secondary Class: Alchemist.
Hit Dice: d6.
Bonus Skills and Ranks: The esoteric chemist may select three alchemist skills to add to her class skills in addition to the normal wizard class skills. The esoteric chemist gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The esoteric chemist is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with an esoteric chemist's movements, which can cause her spells with somatic components to fail.
Formulae: At 1st level, the esoteric chemist may add one 1st-level alchemist formula to her spellbook. At each subsequent level, the esoteric chemist may add another formula to her spellbook. This formula must be of a level an alchemist of her level could learn, and can only be used to prepare extracts in the bonus spell slots provided by the chemistry school ability (see below). These formulae represent the specialized research of the esoteric chemist. She cannot add formulae to her spellbook in any other way. Alchemists, but not wizards, can learn formulae from an esoteric chemist's spellbook. These formulae are gained in addition to the spells a wizard normally receives in her spellbook from leveling up.
Brew Potion: At 1st level, the esoteric chemist receives Brew Potion as a bonus feat. She can use it to create potions of wizard spells as normal, but she can also brew potions of any formulae she knows (up to 3rd level), using her esoteric chemist level as her caster level. The formula must be of a spell that can be made into a potion. This ability replaces Scribe Scroll.
Chemistry School (Su): When using Craft (alchemy) to create an alchemical item, an esoteric chemist gains a competence bonus equal to 1/2 her class level on the check. In addition, an esoteric chemist can use Craft (alchemy) to identify potions as if using detect magic. She must hold the potion for 1 round to make such a check. She also counts as an alchemist for the purpose of imbibing mutagenic and cognatogenic elixirs.
Additionally, she receives a bonus spell slot at each spell level she can cast, as from an arcane school, except that she must use it to prepare an extract (as an alchemist). An esoteric chemist may prepare an extract of any spell she knows (so long as that spell can select her as it