Twilight Guard (Wizard/Paladin)
Wizards are champions of magical might, knowledge, and arcane lore. While many revel in their learning, there are those who seek to guard and protect that knowledge from fell hands. The twilight guard is a defender of arcane knowledge and learning who champions their god against the misuse and abuse of magic. As such, they seek out magical abominations, such as demon summoners, evil outsiders, and other tyrants of magic and prevent them from destroying life and warping the magical energies of the world. Twilight guards walk the line between light and darkness in their endeavors to remove those who taint the sanctity of magic and learning so that others may enjoy and benefit from it. (Original Concept by JohathonWilder)
Primary Class: Wizard.
Secondary Class: Paladin.
Alignment: Any good.
Hit Dice: d8.
Bonus Skills and Ranks: The twilight guard selects three paladin skills to add to his class skills in addition to the normal wizard class skills. The twilight guard gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The twilight guard is proficient with all simple and martial weapons, with light armor, and with shields (except tower shields). A twilight guard can cast twilight guard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a twilight guard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass twilight guard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: A twilight guard casts arcane spells drawn from the twilight guard spell list. A twilight guard must choose and prepare his spells ahead of time.
To learn, prepare, or cast a spell, the twilight guard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a twilight guard’s spell is 10 + the spell level + the twilight guard’s Intelligence modifier.
A twilight guard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Twilight Guard. In addition, he receives bonus spells per day if he has a high Intelligence score.
A twilight guard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the twilight guard decides which spells to prepare.
Spellbooks: A twilight guard must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for read magic, which all magi can prepare from memory. A twilight guard begins play with a spellbook containing all 0-level twilight guard spells plus three 1st-level twilight guard spells of his choice. The twilight guard also selects a number of additional 1st-level twilight guard spells equal to his Intelligence modifier to add to his spellbook. At each new twilight guard level, he gains two new twilight guard spells of any spell level or levels that he can cast (based on his new twilight guard level) for his spellbook. At any time, a twilight guard can also add spells found