Staff of Chromatic Orbs
Aura moderate evocation; CL 13th
Slot —; Price 60,250 gp; Weight 5 lbs.
Carved from darkwood and topped with a small globe of swirling colors, this staff creates small globes of varying hue in the wielder’s hand that can be hurled or fired (as ammunition) at a selected target. The wielder must make a successful ranged touch attack to hit the target. Each orb deals 1d6 points of force damage +1 point per caster level (maximum +20) to the target. If an orb misses the target, it dissipates without further effect. In addition to force damage, each orb creates the following effects according to its hue.
White Orb (1 charge): This orb creates a burst of light in 20-foot radius equal to that of a light spell. Any creature caught within the light burst must make a Fortitude save of be dazzled for 1 round per caster level of the staff. This effect is unaffected by spell resistance.
Red Orb (1 charge): This orb generates heat equal to a heat metal spell.
Orange Orb (1 charge): This orb generates a searing explosion of flame that detonates on impact in a 10-foot radius spread around the target and deals 3d6 points of fire damage +1 point of damage per caster level (maximum +20) to every creature within the area (Reflex save for half damage). This explosion sets fire to combustibles and damages objects within a 20-foot radius of the target, and can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the flames may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Yellow Orb (1 charge): This orb causes the target to become blinded as the blindness/deafness spell. If the saving throw is successful, the target is dazzled