Scorpion Knight (Ranger/Summoner)
While most rangers develop their talent for tracking and wilderness lore, there are those who instead focus on the use of direct-fire siege engines, and how to employ them in both city and wilderness alike. As part of their learning, some develop magic that allows them to summon an eidolon from the Plane of Sieges. With his long-range partner at his side, the scorpion knight, as they have been called, utilize their training with the ballista to great effect. In the eyes of many, scorpion knights deliver a powerful sting to their enemies, making them truly powerful and mighty. (Original Concept by Lindley Court)
Primary Class: Ranger.
Secondary Class: Summoner.
Alignment: Any.
Hit Dice: d10.
Bonus Skills and Ranks: The scorpion knight gains Knowledge (engineer) and selects two summoner skills to add to his class skills in addition to the normal ranger class skills. The scorpion knight gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The scorpion knight is proficient with all simple and martial weapons, plus the ballista siege engine, double crossbow, hand crossbow, repeating crossbow, and scorpion whip. He is also proficient with. The scorpion knight is also proficient with the light and medium armor, and with shields (except tower shields).
Siege Gunner (Ex): At 1st level, a scorpion knight gains Siege Gunner as a bonus feat, even if he does not meet the prerequisites. This ability replaces wild empathy.
Siege Commander (Ex): At 3rd level, a scorpion kn