Wuxia Priest (Monk/Cleric)
The wuxia priest is the ultimate unarmed warrior in service to his deity, honing his very body and soul into an instrument of the greater power he champions. Through his unwavering devotion, a wuxia priest can bolster his abilities by call upon the divine power of his god, or to more easily carryout the desires of his deity. (Original Concept by Mr. Shine)
Primary: Monk.
Secondary: Cleric.
Alignment: Any lawful.
Hit Dice: d8.
Bonus Skills and Ranks: The wuxia priest selects three cleric skills to add to his class skills in addition to the normal monk class skills. The wuxia priest gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The wuxia priest is proficient with the brass knuckles*, cestus*, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear, temple sword*, and his deity’s favored weapon. A wuxia priest is proficient with light armor, but not with shields. When wearing medium or heavy armor, using a shield, or carrying a medium or heavy load, a wuxia priest loses his AC bonus, as well as his fast movement abilities. (*Advanced Player’s Guide)
Aura (Su): A wuxia priest has a particularly powerful aura corresponding to his deity's alignment (see detect evil for details).
Devotion Pool (Su): At 1st level, a wuxia priest gains a pool of devotion points, divine energy he can use to accomplish amazning feats. The number of points in a wuxia priest 's devotion pool is equal to 1/2 his wuxia priest level + his Wisdom modifier. As long as he has at least 1 point in his devotion pool, he can choose to make a mystic strike a number of times per day equal to his wuxia priest level, as a standard action.
By making a successful unarmed attack (made at his highest attack bonus), the wuxia priest unleashes a concussive blast of force. He deals normal unarmed attack damage from the blow, but also deals an additional amount of force damage equal to 1d6 points of damage plus 1 point of force damage per wuxia priest level (maximum of +20). This mystic strike also causes the target to be pushed away from him in a straight line up to 5 feet per two wuxia priest levels. For every size category of the target above Medium, reduce the distance pushed by 5 feet (–5 feet for Large, –10 feet for Huge, –15 for Gargantuan, and –20 feet for Colossal) to a minimum of 0 feet. A successful Fortitude save negates the movement but not the damage.
At 4th level, his mystic strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.
At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
By spending 1 point from his devotion pool, a wuxia priest can do one of the following:
Make one additional mystic attack per round at his highest attack bonus, or
Give himself a +4 dodge bonus to AC for 1 round.
Double the threat range of his unarmed strikes or favored weapon for a number of rounds equal to his wuxia priest level.
Each of these powers is activated as a swift action.
The devotion pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. A devotion pool counts as a ki pool for any feats or abilities with ki pool as a prerequisite. This ability replaces stunning fist and ki pool.
Mystic Invocations: A wuxia priest casts divine spells drawn from all his deity’s domain spells. These spells can be cast without preparing them ahead of time. To cast a spell, the wuxia priest must have a Wisdom score equal to at least 10 + the spell level. The save DC for a saving throw against an arcane sneak's spell is 10 + the spell level + the wuxia priest's Wisdom modifier.
A wuxia priest can cast only a certain number of mystic invocation spells of each spell level per day. At 1st level, he can only cast detect magic, guidance, or stabilize.
At 4th level, the wuxia priest can cast his 1st–level domain spells and each subsequent level of domain spells every three levels thereafter, up to a maximum of 6th-level domain spells at 19th level.
A wuxia priest of 1st level or higher can cast three cantrips per day. At 4th level, a wuxia priest gains one spell slot for each level of spells he can cast, from 1st on up. Each day, a wuxia priest can cast one domain spell in that slot. At 13th level, a wuxia priest can cast his 1st, 2nd, and 3rd level spells twice per day. A wuxia priest need not prepare is spells in advance. He can cast any spell from his list of domain spells at any time, assuming he has not yet used up his spell slot for that spell level. A wuxia priest has a caster level equal to his wuxia priest level and regains his daily allotment of spells by getting 8 hours of sleep and spending 1 hour in meditation. This ability replaces replaces flurry of blows, still mind, wholeness of body, and empty body.
Bonus Feats: This is exactly like the monk ability of the same name, except that the wuxia priest can also select a metamagic feat or one of the following channeling feats as a bonus feat: Alignment Channel, channel Smite, Command Undead, Elemental Channel, Improved Channel, Selective Channeling, Turn Undead. He may also choose Combat Casting or Weapon Focus as a bonus feat. If he chooses the Weapon Focus feat, he ignores all prerequisites but must choose the favored weapon of his chosen deity.
Insightful Strike (Ex): At 2nd level, whenever a wuxia priest is wearing light or no armor and not using a shield, he can add his Wisdom bonus (if any) to his attack rolls while making an unarmed strike, or while wielding a monk weapon or his deity’s favored weapon, instead of his Strength or Dexterity bonus. This ability and fast movement replaces the monk’s fast movement class feature.
Fast Movement (Ex): At 3rd level, a wuxia priest’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, or light armor, and not carrying a heavy load. Apply this bonus before modifying the wuxia priest’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the wuxia priest's land speed. This ability replaces the monk’s fast movement.
Channeled Devotion (Su): At 5th level, a wuxia priest can use his devotion pool to increase his divine power and strength of will. By spending 1 point from his devotion pool, a wuxia priest can do one of the following.
Increase his base attack bonus to equal to his wuxia level for 1 minute.
Grant himself a +2 sacred (or profane) bonus against all mind-affecting spells and effects for 1 minute. At 10th level this bonus increases to +4.
Choose one domain granted by his deity. Once the choice is made it cannot be changed. The wuxia priest can gain one use of his first domain power.
Release a wave of channeled energy from his body in a 30-ft. burst. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. This functions as the cleric’s channel energy ability, except that the amount of damage dealt or healed is equal to 2d6 points of damage plus 1d6 points of damage for every four wuxia priest levels beyond 5th (3d6 at 9th, 4d6 at 13th, and so on), up to a maximum of 5d6 at 17th level. This counts as the cleric’s channel energy ability for the purpose of qualifying for channeling feats. Spending the devotion point and using the ability is a standard action.
This ability replaces purity of body and diamond body.
Greater Channeled Devotion (Su): At 11th level, a wuxia priest can use his devotion pool to increase his prowess in battle. By spending 2 points from his devotion pool, a wuxia priest can do one of the following.
Make a flurry of blows as a monk equal to his wuxia priest level for 1 minute.
Gain one use of his second domain power for a number of rounds equal to 1/2 his wuxia priest level.
Gain a +2 bonus to confirm critical hits with his unarmed strikes or favored weapon for 1minute. This increases to +4 at 17th level.
This ability replaces abundant step and diamond soul.
Perfect Devotion (Su): At 20th level, a wuxia priest becomes one with the power of his deity. He can use the domain powers from his chosen domain (see Channeled Devotion) without spending points from his devotion pool, and uses then normally as a cleric equal to his wuxia priest level. He does not gain a domain spell slot for each spell level he can cast. In addition, he gains DR 10/chaotic (lawful neutral), DR 10/evil (lawful good), or DR 10/good (lawful evil). This ability replaces perfect self.
Ex-Wuxia Priests
A wuxia priest who becomes non-lawful, or grossly violates the conduct of his god can no longer use his devotion pool or any ability that uses devotion points. He cannot thereafter take levels in wuxia priest until he has atoned for his deeds (see atonement spell).
Table: Wuxia Priest