Abomination Rider (Cavalier/Summoner)

Some men are called to great deeds, others share them. Bonded with and able to train and ride a powerful outsider or abomination, the abomination rider strikes fear into the hearts of his enemies. The powerful link forged between master and mount surpasses that usually exemplified by rider and beast–the abomination is uniquely gifted and keenly sensitive to the master’s thoughts and actions. As the bond grows, so too does the intuitive and organic synergy between master and mount. (Original Concept by OSW)

Primary Class: Cavalier.

Secondary Class: Summoner.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The abomination rider may select three summoner skills to add to his class skills in addition to the normal cavalier class skills. The abomination rider gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The abomination rider is proficient with all simple and martial weapons, with all types of armor, and with shields (except tower shields).

Abominable Mount (Su): An abomination rider begins play with the ability to summon to his side a powerful mount from another plane. This mount is exactly like the summoner’s eidolon, except that the abomination rider must choose an eidolon with the quadruped base form. While riding his mount, the abomination rider does not take an armor check penalty on Ride checks while riding his eidolon. Also, the eidolon is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. Wearing light armor no way interferes with the connection between master and mount, though the eidolon is still restricted fr