Sect Infiltrator (Rogue/Cleric)

Numerous are those who follow the path of the thief. While most are numbered among the urchins of the streets, the downtrodden, or those down on their luck, some choose to enter this life of their own volition. Of these, there are fewer still that choose to employ their skills on behalf of the divine. These sect infiltrators use their divinely imbued power to infiltrate enemy sects, weeding out traitors among their own sect and obtaining the deeply hidden secrets of their enemies. While not as powerful as a true priest, the sect infiltrator can use her versatility to appear as enemy priests, even when interrogated by physical and magical means. (Original Concept by Elghinn Lightbringer)

Primary: Rogue.

Secondary: Cleric.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The sect infiltrator selects three cleric skills to add to his class skills in addition to the normal rogue class skills. The sect infiltrator gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The sect infiltrator is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and her deity’s favored weapon. The sect infiltrator is proficient with light armor and with shields (except tower shields).

Orisons: A sect infiltrator can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Sect infiltrator under “Spells per day.” These spells are treated like any other spell, but they are not expended when cast and may be used again.

Spellcasting: At 1st level, a sect infiltrator gains the ability to cast a small number of divine spells which are drawn from the cleric spell list. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A sect infiltrator must choose and prepare her spells in advance.

To prepare or cast a spell, a sect infiltrator must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sect infiltrator's spell is 10 + the spell level + the sect infiltrator's Wisdom modifier.

Like other spellcasters, a sect infiltrator can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Sect Infiltrator. In addition, she receives bonus spells per day if she has a high Wisdom score. When Table: Sect Infiltrator indicates that the sect infiltrator gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level.

A sect infiltrator must spend 1 hour each day in quiet prayer and meditation to regain her daily allotment of spells. A sect infiltrator may prepare and cast any spell on the cleric spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation. A sect infiltrator’s caster level is equal to her sect infiltrator level –3 (minimum 1). This ability and orisons replace evasion, uncanny dodge, and improved uncanny dodge.