Savage Shaman (Witch/Barbarian)
(Original Concept by Cartmanbeck)
Primary Class: Witch.
Secondary Class: Barbarian.
Hit Dice: d8.
Weapon and Armor Proficiency: A savage shaman is proficient with all simple and martial weapons, and with light armor.
Bonus Skills and Ranks: The savage shaman may select three barbarian skills to add to her class skills in addition to the normal witch class skills. The savage shaman gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The savage shaman is proficient with all simple and weapons, and with light armor. She can cast witch spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, savage shaman wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass savage shaman still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Diminished Spellcasting: The savage shaman casts arcane spells drawn from the witch spell list, and casts one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if her Intelligence allows bonus spells of that level. She otherwise casts spells as a witch of equal level.
Rage: Starting at 1st level, a savage shaman gains an ability similar to a barbarian’s rage, except that she only gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and receives a –1 penalty to AC. She can rage for a number of rounds per day equal to 4 + her Intelligence modifier. At each level after 1st, she can rage for only 1 additional round.
At 9th level, a savage shaman’s rage ability improves to that of a barbarian’s and gains a +4 morale bonus to Strength and Constitution, a +2 morale bonus on Will saves, and receives a –2 penalty to AC. This ability otherwise functions as the barbarian’s rage ability and replaces spells lost due to diminished spellcasting.
Brutal Hexes: A savage shaman learns to channel her rage into her hexes. Whenever a savage shaman uses a hex on an enemy while raging, she can expend an additional round of rage to increase the DC of that hex by +1. For every two levels after 1st, she may expend an additional round of rage to increase the DC by an additional +1, to a maximum of +5 at 9th level. If the savage shaman is currently fatigued or exhausted (for example, when her rage ends) she cannot use hexes. This replaces the witch’s 1st-level hex.
Hex: This is exactly like the witch’s ability of the same name, except that whenever a savage shaman could select a hex she can choose a rage power for which she qualifies instead. Her effective barbarian level for learning rage powers is equal to her savage shaman level.