Faceless Thrall (Antipaladin/Druid)
Many creatures in this world, have power to tempt mortals... angels, demons, fey, magical beasts, and horrific abominations beyond comprehension. But some see the power and beauty of a more simplistic being. Drawn in by the disgusting allure of the greatest of oozes, the faceless thralls are those who've performed rituals most foul, with one of the few, greatest masses of sentient sludge to have enough power to more than happily provide it, and the drive to actively gift it. These disturbing warriors spread the word of what they view as the greatest of creatures and what only madmen could find beautiful. (Original Concept by Taco Man)
Primary: Antipaladin.
Secondary: Druid.
Alignment: Chaotic neutral, neutral evil, or chaotic evil.
Hit Die: d10.
Bonus Skills and Ranks: The faceless thrall may select three druid skills to add to his class skills in addition to the normal antipaladin class skills. The scourge champion gains a number of ranks at each level equal to 4 + Int modifier.
Table: Faceless Thrall
Weapon and Armor Proficiency
The faceless thrall is proficient with all simple and martial weapons. The faceless thrall is proficient with light and medium armor, but are prohibited from wearing metal armor; thus, he may wear only padded, leather, or hide armor. The faceless thrall may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. The faceless thrall is proficient with shields (except tower shields) but must use only wooden ones.
Detect Good/Law (Su)
This is exactly like the antipaladin ability of the same name, except that a chaotic neutral faceless thrall can detect law instead.
Smite Law/Smite Good (Su)
This is exactly like the antipaladin’s smite good ability, except that a chaotic neutral faceless thrall can smite law instead. In addition, a faceless thrall uses his Wisdom modifier in place of his Charisma modifier when determining the effects of his smite law/smite good ability.
Amorphous Anatomy (Ex)
At 2nd level, a faceless thrall's body and bones become rubbery and easy to contort. The faceless thrall gains a bonus equal to his faceless thrall level on Escape Artist checks, can squeeze through places as if he were one size category smaller, and can make a Reflex save (DC equal to 15 + 1 for every 10 feet fallen) to take half damage from falling.
At 10th level, all falling damage is considered nonlethal damage, and the faceless thrall can squeeze through places as if he were two size categories smaller than his size. This ability replaces unholy resistance.
Slime Touch (Ex)
Beginning at 2nd level, a faceless thrall can excrete a toxic translucent resin that surrounds his hand, causing terrible wounds on those he touches. Each day he can use this ability a number of times equal to 1/2 his faceless thrall level + his Wisdom modifier. As a touch attack, a faceless thrall can cause 1d6 points of damage for every two faceless thrall levels he possesses. Using this ability is a standard action that does not provoke attacks of opportunity.
Alternatively, a faceless thrall can use this power to heal ooze creatures, restoring 1d6 hit points for every two levels the faceless thrall possesses. This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature. For example, the Extra Lay On Hands feat grants a faceless thrall 2 additional uses of the touch of slime class feature. This ability otherwise functions as and replaces touch of corruption.
Ooze Empathy (Ex)
At 3rd level, a faceless thrall can improve the attitude of an ooze or certain similar creatures. This ability functions just like a Diplomacy check made to improve the attitude of a person. The faceless thrall rolls 1d20 and adds her faceless thrall level and her Charisma modifier to determine the ooze empathy check result.
Typical oozes have a starting attitude of indifferent towards the faceless thrall, while aberrations are usually unfriendly.
To use ooze empathy, the faceless thrall and the ooze must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an ooze in this way takes 1 minute but, as with influencing people, it might take more or less time. This ability replaces aura of cowardice.
Excretions (Ex)
At 3rd level, and every three levels thereafter, a faceless thrall learns to secrete the natural toxins of slimes and oozes and can select one excretion. Each excretion adds an effect to the faceless thrall’s caustic touch ability. Whenever the faceless thrall uses caustic touch to deal damage to one target, the target also receives the additional effect from one of the excretions possessed by the faceless thrall. This choice is made when the touch is used. The target receives a Fortitude save to avoid the effects of this excretion. If the save is successful, the target takes the damage as normal, but not the effects of the excretion. The DC of this save is equal to 10 + 1/2 the faceless thrall’s level + the faceless thrall’s Wisdom modifier.
At 3rd level, the faceless thrall can select from the following initial excretions.
Fatigued: The target is fatigued.
Sickened: The target is sickened for 1 round per level of the faceless thrall.
Slowed: The target’s speed is reduced by 10 feet for 1 round per faceless thrall level.
At 6th level, the faceless thrall adds the following excretions to the list of those that can be selected.
Caustic: The target is drenched in caustic ooze for 1 round per two faceless thrall levels. This ooze deals an amount of acid damage equal to 2d6 + the faceless thrall’s Wisdom modifier in the first round, plus an additional amount of acid damage per round thereafter equal to the faceless thrall’s Wisdom modifier. The target can make a Fortitude save for half damage.
Debilitated: The target suffers 1d4 points of temporary Dexterity damage for 1 round per two faceless thrall levels. A successful Fortitude saving throw negates this effect. The faceless thrall must have the slowed excretion before selecting this excretion.
Infirmed: The target takes 1d4 points of temporary Constitution damage for 1 round per two faceless thrall levels. A successful Fortitude saving throw negates this effect. The faceless thrall must have the fatigued excretion before selecting this excretion.
Weakened: The target takes 1d4 points of temporary Strength damage for 1 round per two faceless thrall levels. A successful Fortitude saving throw negates this effect. The faceless thrall must have the sickened excretion before selecting this excretion.
At 9th level, the faceless thrall adds the following excretions to the list of those that can be selected.
Anchored: The target is affixed with a sticky tendril of sludge. The target is entangled and cannot move more than 5 feet away from the faceless thrall for 1 round per two faceless thrall levels. The tendril can be removed by making an opposing Strength check (a standard action), or by dealing an amount of slashing damage to the tendril to drop it to zero or more hit points. The tendril has an AC of 11 and a number of hit points equal to 1/2 the faceless thrall’s level. In addition, while this anchoring tendril is in effect, the faceless thrall gains a +4 bonus to his attack rolls against the target, but cannot himself move more than 5 feet away from the target. The faceless thrall can release the tendril as a free action. Only one target can be affected by this excretion at a time.
Exhausted: The target is exhausted. The faceless thrall must have the fatigued excretion before selecting this excretion.
Nauseated: The target is nauseated for 1 round per three levels of the faceless thrall. The faceless thrall must have the sickened excretion before selecting this excretion.
At 12th level, the faceless thrall adds the following excretions to the list of those that can be selected.
Distracted: The target’s mind becomes distracted and takes a penalty to all attack rolls equal to the faceless thrall’s Wisdom modifier for 1 round per four faceless thrall levels. If the target is a spellcaster, any spells with verbal or somatic components have a 25% chance of spell failure.
Feebleminded: The target suffers 1d6 points of temporary Intelligence damage for 1 round per three faceless thrall levels. A successful Will saving throw negates this effect. The faceless thrall must have the weakened excretion before selecting this excretion.
Maddened: The target takes 1d6 points of temporary Wisdom damage for 1 round per three faceless thrall levels. A successful Will saving throw negates this effect. The faceless thrall must have the debilitated excretion before selecting this excretion.
Repressed: The target suffers 1d6 points of temporary Charisma damage for 1 round per three faceless thrall levels. A successful Will saving throw negates this effect. The faceless thrall must have the infirmed excretion before selecting this excretion.
These abilities are not cumulative. For example, a 12th-level faceless thrall’s slime touch ability deals 6d6 points of damage and might also cause the target to become fatigued, anchored, nauseated, or maddened. Once an excretion is chosen, it can’t be changed. This ability otherwise functions as and replaces cruelties.
Spellcasting
A faceless thrall adds the following new spells to his spell list at the indicated spell levels:
2nd–ichorous rupture, ooze burst, ooze rider, ooze wound
3rd–touch of ooze
4th–invocation of the faceless lord
A faceless thrall otherwise learns, prepares, and casts spells as an sntipaladin equal to his faceless thrall level.
Sludge Boon (Su)
Upon reaching 5th level, the faceless thrall recieves a boon from his faceless lord. This boon takes one of two forms:
The first form is a bond with the environments in which oozes exist. The faceless thrall may select one of the following domains (or related subdomains): Cave, Earth (Radiation), Mudbog, Ooze (Slime), Poison, Water (Rivers). For the purpose of determining the faceless thrall’s domain abilities, the faceless thrall’s equivalent cleric level is equal to her faceless thrall level -3. In addition, the faceless thrall adds her 1st and 2nd level domains spells to the antipaladin spell list as 1st- and 2nd-level antipaladin spells respectively, but adds his 3rd and 4th level domain spells as 3rd-level antipaladin spells, and his 5th and 6th level domain spells as 4th-level antipaladin spells .
The second type of bond allows the faceless thrall to gain the service of an ooze servant. This functions as the antipaladin’s fiendish servant of the Fiendish Bond class feature, except that the faceless thrall can only gain the service of a single ooze from Table: Summon Monster Alternatives below. At 11th level, the ooze servant gains the entropic or fiendish template.
This ability otherwise functions as and replaces fiendish boon.
Table: Summon Nature’s Ally (Alternatives)
*AP (Pathfinder RPG Adventure Path), B1 (Bestiary), B2 (Bestiary 2), B3 (Bestiary 3), B4 (Bestiary 4), DDR (Dungeon Denizens Revisited), FF (Forgotten Foes), IS (Isle of Shackles), ISB (Inner Sea Bestiary), LCG (Lost Cities of Galorian), NLFS (Pathfinder Campaign Setting: Numeria, Land of Fallen Stars ), OLP (Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs ), RR (Remarkable Races: Compendium of Unusual PC Races, Pathway to Adventure Edition), TH4 (Tome of Horrors 4), THC (Tome of Horrors Complete)
Slime Guard (Ex)
At 8th level, a faceless thrall is constantly surrounded by a cloud of translucent goo. All enemies within 10 feet of a faceless thrall are subject to an entangle spell. This effect does not stack with the entangle effect of the anchored excretion. This ability functions only while the faceless thrall is conscious, not if he is unconscious or dead. This ability replaces aura of despair.
Ooze Form (Ex)
At 11th level, a faceless thrall’s anatomy changes to become more amorphous and ooze-like, reducing the chance of a mortal wound. When a critical hit or sneak attack is scored on the faceless thrall, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Furthermore, he gains a +4 bonus to his CMD to resist being tripped or grappled. This ability replaces aura of vengeance.
Slime Slurry (Su)
At 14th level, a faceless thrall’s amorphous form grants him DR 10/slashing. In addition, once per day, whenever the faceless thrall is attacked by a slashing weapon, he can split himself into two as a standard action. This functions as the vomit twin spell, except that it lasts for 10 minutes and both the faceless thrall and his twin are reduced by one size category for the duration of the effect (apply size adjustments). When the duration ends, the faceless thrall and twin merge together again, or he may end the effect before the 10 minutes have expired. This ability replaces aura of sin.
Greater Ooze Form (Su)
At 17th level, a faceless thrall can squeeze through places as if he were three categories smaller than his size. In addition, the chance that critical hits or sneak attacks are negated and damage is rolled normally increases to 50%, and the bonus to his CMD to resist being tripped or grappled increases to +8. This ability replaces aura of depravity.
Champion of Jubelix (Su)
At 20th level, a faceless thrall is immune to poison, paralysis, polymorph, sleep effects, and stunning. Also, she is no longer subject to flanking, and there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. In addition, a faceless thrall can choose to be treated as his base type or an ooze for the purpose of what spells affect him. This ability replaces unholy champion.