Spellsword (Fighter/Magus)
The spellsword is foremost a warrior, but is also a minor arcane spellcaster. Spellswords focus on using magic outside of combat, complimenting their fighting skills spellcasting and a deep theoretical understanding of the arcane. This combination of martial and magical training makes the spellsword able to create scrolls and other magic items, and use them in a planned and deliberate manner. (Original Concept by Starfox)
Primary Class: Fighter.
Secondary Class: Magus.
Alignment: Any.
Hit Dice: d10.
Bonus Skills and Ranks: The spellsword may select three magus skills to add to his class skills in addition to the normal fighter class skills. The spellsword gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The spellsword is proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium), and with shields (except tower shields). A spellsword can cast magus spells while wearing armor and using a shield without incurring the normal arcane spell failure chance. A multiclass spellsword still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: At 1st level, a spellsword gains the ability to cast a small number of arcane spells, which are drawn from the magus spell list. A spellsword must choose and prepare his spells in advance.
To prepare or cast a spell, a spellsword must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellsword's spell is 10 + the spell level + the spellsword's Intelligence modifier.
Like other spellcasters, a spellsword can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Spellsword. In addition, he receives bonus spells per day if he has a high Intelligence score. When Table: Spellsword indicates that the spellsword gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level.
A spellsword may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the spellsword decides which spells to prepare. A spellsword has a caster level equal to his spellsword level.
Cantrips:Spellswords can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Spellsword under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A spellsword has a caster level equal to his spellsword level.
Spellbooks: A spellsword must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for read magic, which all spellswords can prepare from memory. A spellsword begins play with a spellbook containing all 0-level magus spells. At 4th level, a spellsword gains a spellbook containing three 1st-level magus spells of his choice and also selects a number of