Possessed Prophet (Oracle/Witch)
The gifts of the gods are rarely given without a price, even to those who seek them. The possessed prophet is an unfortunate mortal who’s been reluctantly chosen (often from birth) as the vessel for the reincarnated soul of a powerful servant of her patron from times past for the purpose of relaying its commands and to bring about the ends of the church throughout the world at large. This entity can have a very different alignment from that of its host body. As such, the forced cohabitation of vessel and entity, along with the eldritch visions of past and future can cause infinite anguish to the possessed prophet, ultimately driving her mad. When a possessed prophet is born into the world, she is most often seen as a harbinger of the great apocalypse. (Original Concept by Bardess)
Primary: Oracle.
Secondary: Witch.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The possessed prophet selects three witch skills to add to her class skills in addition to the normal oracle class skills. The possessed prophet gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The possessed prophet is proficient with all simple weapons, light armor, and with shields (except tower shields). Some possessed prophet’s revelations grant additional proficiencies.
Spellcasting: A possessed prophet adds the following spells from the witch spell list to her own, at the indicated spell levels: 1st–fumbletongue, hex ward, ill omen; 2nd–death candle, disfiguring touch, fury of the sun, hidden speech, seducer’s eye; 3rd–accursed glare, bestow curse, bleed glory, cackling skull, eldritch fever, harrowing, marionette possession, nature’s exile, project weakness; 4th–curse of magic negation, fleshworm infestation; 5th–curse (major), curse of disgust, magic jar, mark of justice, old salt’s curse, possess object, rest eternal; 7th–black mark; 8th–prediction of failure; 9th–cursed earth. A possessed prophet otherwise learns and casts spells as an oracle equal to her possessed prophet level. She also gains bonus spells is she has a high Charisma.
Mysterious Patron: This is exactly like the oracle’s mystery ability, except that the possessed prophet may also choose the new Spirit or Words mystery. Alternatively, a possessed prophet can choose one of the following associated witch’s patrons according to her chosen mystery. A possessed prophet may choose the Possessed patron regardless of her associated mystery.
Ancestor: Ancestors, Boundaries, Death, Devotion, Enchantment, Fertility, Hearth, Portents, Spirits, Strength, Time, Vengeance, Wisdom.
Battle: Agility, Devotion, Endurance, Strength, Vengeance.
Bones: Ancestors, Death, Occult, Plague, Spirits.
Dark Tapestry: Dimensions, Insanity, Occult, Portents, Shadow, Stars, Transformation.
Flame: Elements, Fire, Summer, Vengeance.
Heavens: Ancestors, Devotion, Dimensions, Light, Moon, Stars.
Juju: Death, Fertility, Insanity, Occult, Plague, Spirits.
Life: Devotion, Endurance, Fertility, Healing, Nourishment, Peace, Spring.
Lore: Ancestors, Portents, Time, Wisdom.
Lunar: Agility, Animals, Light, Moon, Shadow, Stars, Transformation.
Metal: None.
Nature: Agility, Animals, Endurance, Fertility, Nourishment, Transformation.
Occult: Ancestors, Boundaries, Deception, Dimensions, Insanity, Occult, Shadow, Spirits, Transformation.
Outer Rifts: Boundaries, Dimensions, Insanity, Occult, Vengeance.
Solar: Fire, Light, Summer.
Spellscar: Insanity, Transformation, Trickery.
Spirits: Ancestors, Boundaries, Death, Dimensions, Occult, Spirits.
Stone: Earth, Elements.
Time: Dimensions, Time.
Waves: Elements, Water.
Wind: Air, Autumn, Elements.
Winter: Elements, Winter.
Wood: Spring.
Words: Ancestors, Portents, Time, Wisdom.
At 2nd level, and every two levels thereafter, a possessed prophet learns an additional spell known derived from either her mystery or her patron, as chosen at 1st level.
Possessed Curse (Ex): This is exactly like the oracle’s curse class feature, except that the possessed prophet must choose the new Possessed oracle’s curse. As such, the possessed prophet is possessed by the disembodied spirit of an outsider. This spirit always has one aspect of its alignment the same, and the other aspect of its alignment in opposition to that of the possessed prophet, along either the evil/good, or chaos/law axis. For example, a lawful good possessed prophet may have either a lawful evil or chaotic good spirit possessing her. However, a possessed prophet with a neutral good alignment may choose any nongood aligned spirit, one of neutral evil alignment may choose any nonevil aligned spirit, while one of true neutral alignment may choose a spirit with one of the four extreme alignments. Due to this inherent internal conflict, whenever the possessed prophet makes a decision based upon her moral (good) or social (lawful) outlook, she must make a successful Will save (DC 10 + 1/2 the possessed prophet’s level + the possessed spirit’s Cha modifier) or become influenced by the possessing spirit’s opposing aspect of its alignment. In addition, a possessed prophet gains the Possessed magic trait as a bonus trait.
Revelation Hex: This is exactly like the oracle’s revelation ability. Alternatively, a possessed prophet may select a witch’s hex in place of a revelation. At 10th level, a possessed prophet may select a major hex in place of a revelation. If the possessed prophet has the Summon Spirit hex, she can use it to manifest her possessing spirit in order to communicate with it directly.
Spirit Aptitude (Su): Starting at 5th level, whenever a possessed prophet rests to regain her spells, she can choose to suppress one revelation or hex until the next time she rests to regain her daily allotment of spells. Instead, she can choose to gain one trait related to her possessing spirit’s type, as shown below. Every four levels thereafter (9th, 13th, and 17th level), she can choose to suppress an additional revelation or hex per day to gain one additional traits for a 24-hour period.
A possessed prophet can choose from the following traits according to her possessing spirit’s alignment.
Lawful Good: A lawful good spirit is the disembodied soul of an archon from the plane of Heaven. A possessed prophet can choose from the following archon traits.
+4 bonus to saves against poison
aura of menace
darkvision 60 feet and lowlight vision
daylight (3/day)
detect evil (at will)
At 10th level, a possessed prophet adds the following traits to the list.
DR 5/evil
immunity to electricity
immunity to petrification
teleport (1/day)
true speech
Chaotic Good: A chaotic good spirit is the disembodied soul of an azata from the plane of Elysium. A possessed prophet can choose from the following azata traits.
charm person (3/day)
darkvision 60 feet and lowlight vision
detect evil (at will)
resist cold 10
resist fire 10
At 10th level, a possessed prophet adds the following traits to the list.
DR 5/cold iron and evil
freedom of movement (3/day)
immunity to electricity
immunity to petrification
true speech
Lawful Neutral: A lawful neutral spirit is the disembodied soul of an inevitable from the plane of Utopia. A possessed prophet can choose from the following inevitable traits.
command (3/day)
detect chaos (at will)
immunity to disease and poison
immunity to fatigue (and exhaustion at 7th level)
lowlight vision
At 10th level, a possessed prophet adds the following traits to the list.
+4 bonus to saves against death and mind-affecting effects
dimension door (2/day)
DR 5/chaotic
regeneration 2 (per minute; chaotic)
true speech
Chaotic Neutral: A chaotic neutral spirit is the disembodied soul of a protean from the plane of Limbo. A possessed prophet can choose from the following protean traits.
25% chance to negate sneak attacks and critical hits
blindsense 30 feet
detect law (at will)
dispel magic (3/day)
resist electricity 10
resist sonic 10
At 10th level, a possessed prophet adds the following traits to the list.
chaos hammer (1/day)
DR 5/lawful
polymorph (2/day)
immunity to acid
tongues (at will)
Lawful Evil: A lawful evil spirit is the disembodied soul of a devil from the plane of Hell. A possessed prophet can choose from the following devil traits.
darkvision 60 feet
detect good (at will)
immunity to poison
resist acid 10
resist cold 10
At 10th level, a possessed prophet adds the following traits to the list.
DR 5/good
fear (2/day)
immunity to fire
summon monster IV (devils only; 1/day)
telepathy
Chaotic Evil: A chaotic evil spirit is the disembodied soul of a demon from the plane of the Abyss. A possessed prophet can choose from the following protean traits.
darkvision 60 feet
detect good (at will)
immunity to poison
resist acid 10
resist fire 10
At 10th level, a possessed prophet adds the following traits to the list.
DR 5/good
immunity to electricity
summon monster IV (demons only; 1/day)
telepathy
true seeing (at will)
Final Communion: This is exactly like the oracle’s final revelation ability. Alternatively, the possessed prophet may select a grand hex in place of her final revelation. Should the possessed prophet be slain, she is reborn three days later as an incarnation of her patron’s portfolio (treat as the reincarnate spell).
Table: Possessed Prophet
Table: Possessed Prophet Spells Known