Dire Harbinger (Inquisitor/Oracle)
Divinely inspired heralds of pain and adjudication, dire harbingers channel the anger and wrath of their deities in glorious punishment. Able to impart their own suffering to their foes, the dire harbinger can also gift their visions and blessings of power to certain allies to further their divine agency. This power comes at great personal cost–for the path to power can burn the flesh and wrack the soul, and those wishing to share the divine harbingers' benefits must accept the baleful with the benign. (Original Concept by Oceanshieldwolf)
Primary Class: Inquisitor.
Secondary Class: Oracle.
Hit Dice: d8.
Bonus Skills and Ranks: The dire harbinger selects three oracle skills to add to her class skills in addition to the normal inquisitor class skills. The dire harbinger gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The dire harbinger is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and shields (except tower shields).
Dark Demeanor (Ex): The dire harbinger is skilled at intimidating their foes. A dire harbinger receives a morale bonus on all Intimidate checks equal to 1/2 her dire harbinger level (minimum +1). This ability replaces stern gaze.
Lore of Insight (Ex): At 1st level, a dire harbinger uses every trick she knows to persuade others to believe in her guidance and warnings. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers. This ability replaces monster lore.
Dire Presence: The dire harbinger uses Charisma instead of Wisdom to determine the effects of her judgments, spells, and other class features.
Mystery: At 1st level, a dire harbinger gains the oracle’s mystery ability and can select any mystery available to the oracle class. The dire harbinger gains the mystery’s class skill and access to its revelation, but does not gain the bonus spells. This ability, gift of prophecy, oracle’s curse, and revelations replace domain.
Oracle’s Curse (Ex): At 1st level, a dire harbinger gains the oracle’s curse ability and may choose any curse available to the oracle class.
Punishment (Su): Starting at 1st level, a dire harbinger can pronounce a punishment on her foes as a swift action. Starting when the punishment is pronounced, the dire harbinger’s target receives a penalty based on