Order of the Grand Circle

A cavalier who belongs to the order of the grand circle hand has dedicated himself to the defense of a druidic circle within a particular terrain. Cavaliers of this order seek to defend the lands under his dominion from wanton destruction, to protect his fellow circle members, and to never reveal the secrets of the druidic way of life. This order complements the Knight Ovate multiclass archetype.

Edicts: The cavalier must be of neutral alignment, adhere to the strictures of druidic life, defend their chosen terrain from defilers, and tend to both animal and plant life in need of help.

Challenge: Whenever an order of grand circle cavalier issues a challenge, he receives a +1 morale bonus to his attack and damage rolls against the target of his challenge. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses. Furthermore, if the target of the cavalier’s challenge is observed defiling the cavalier’s chosen terrain, he gains a +2 morale bonus to his AC against attacks that made against him by the target of his challenge.

Skills: An order of the grand circle cavalier adds Knowledge (geography) (Int), Knowledge (nature) (Int, and Survival (Wis) to his list of class skills. An order of the grand circle cavalier can make Survival skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) when within his favored terrain.

Order Abilities: A cavalier belonging to the order of the grand circle gains the following abilities as he increases in level.

Domain

At 2nd level, the cavalier gains a terrain domain associated with his chosen terrain, as shown below. The cavalier also gains his first domain power.

Domain Power

At 8th level, the cavalier gains his second domain power.

Ritual Magic (Sp)

At 15th level, the cavalier gains his fifth domain spell and may cast it as a spell-like ability once per day.