Wychfiend Exarch (Commander, CR 12)
This strange extraplanar humanoid has ruddy skin covered in tattoos, green eyes, pointed ears, and a long braided ponytail protruding from the back of his sleek great helm. His piercing eyes stare defiantly at you, making you feel uncomfortable.
XP 19,200
Male wychfiend Magus 12
LE Medium outsider (extraplanar, native)
Init +6; Senses darkvision 60 ft.; Perception –1
DEFENSE
AC 24, touch 12, flat-footed 22 (+2 Dex, +3 deflection, +9 armor)
hp 78 (12d8+12 plus 12)
Fort +13, Ref +8, Will +11; +2 resistance vs. illusions
Immune figments; Resist acid 5, cold 5, fire 5
OFFENSE
Speed 30 ft.
Melee +2 adamantine flaming keen longsword +12 (1d8+4/17-20 plus 1d6 fire)
Ranged +1 composite longbow (+3) +9 (1d8+3/x3 plus adamantine properties)
Special Attacks improved spell combat, spell combat (–2 attack, +3 concentration), spellstrike
Spells Prepared (CL 12th, concentration +18)
4th–ball lightning (DC 18), detonate (DC 18), greater invisibility
3rd–displacement, fly, lightning bolt (DC 17)
2nd–arcane disruption, elemental touch (DC 16), scorching ray (x2; DC 16)
1st–magic missile, chill touch, obscuring mist, shock shield, true strike (DC 15)
0 (at will)–daze (DC 14), detect magic, mage hand, ray of frost (DC 14), spark (DC 14)
STATISTICS
Str 16, Dex 14, Con 13, Int 19, Wis 9, Cha 10
Base Atk +9; CMB +12; CMD +24
Feats Combat Casting, Extra Arcana, Improved Initiative, Iron Will, Power Attack, Skill Focus (Intimidate), Toughness, Weapon Focus
(longsword)
Skills Intimidate +21, Knowledge (arcana) +19, Knowledge (dungeoneering) +15, Knowledge (planes) +19, Spellcraft +19, Use Magic
Device +12
Languages Common, Draconic, Elven, Orc, Wychfiend
SQ arcane pool (10 points, +3), improved spell recall, knowledge pool, magus arcana (arcane accuracy, arcane redoubt, pool strike, spell s
shield), medium armor proficiency, spell recall
Combat Gear potion of invisibility (2; CL 5th), potion of true strike (2), wand of magic missiles (CL 5th, 50 charges); Gear +2 adamantine
flaming keen longsword, +1 composite longbow (+3), adamantine arrows (20), +3 wychsteel breast plate, amulet of elemental strife, belt of physical might +2 (Str/Dex), boots of the mastodon, cloak of resistance +3, ring of protection +3, spellbook (contains all prepared spells plus 4th–black tentacles, shout, stoneskin, 3rd–arcane sight, blink, burst of speed, magic weapon (greater), vampiric touch, 2nd–aggressive thundercloud, bull’s strength, instant weapon, invisibility, shatter, tactical acumen, web, 1st–color spray, expeditious retreat, feather fall, longshot, mirror strike, ray of enfeeblement, shield, vanish and all 0th-level spells), 534 gp
SPECIAL ABILITIES
Adapted Body (Ex)
A wychfiend’s body has adapted to the rigors of planar travel and can breathe in any environment, including the elemental planes, toxic atmospheres, underwater, and even in a vacuum, as if under the constant effects of a necklace of adaptation.
Wyching Bond (Su)
Due to their otherworldly nature, a wychfiend can form a special magical bond with an item of the appropriate type, dependent upon the wychfiend’s career path. The wyching bond of those who choose a full caster level arcane spellcasting path is similar to the wizard’s arcane bond class feature. The wyching bond of those who select a more militant path is similar to the paladin’s divine bond class feature, but only applies to the wychfiend’s weapon or armor (see the Divine Bond alternate class feature of the Divine Defender paladin archetype in the Advanced Player’s Guide) and is not divine in nature, but arcane, and draws upon the wyching energies innate to the wychfiend.
Wychsteel Affinity (Ex)
Because of its ethereal nature, some unexplained kinship exists between wychfiends and armor crafted from wychsteel. This mystical connection allows any wychfiend wearing such armor to completely ignore any chance of spell failure normally imposed by the armor. It is for this reason that wychfiends hold wychsteel full plate armor in such high esteem, and will sacrifice their lives to protect or retrieve such armor when it falls into the hands of other races.
ECOLOGY
Environment any (Ethereal)
Organization solitary, squad (4-8), company (12-30 plus 2 sergeants of 3rd level), brigade (40-100 plus 1 sergeant of 4th level per
10 adults, 1 lieutenant of 6th level per 30 adults, and 1 wychlyn of 6th level), legion (80-200 plus 1 sergeant of 5th level per 10 adults, 1 lieutenant of 7th level per 30 adults, 1 commander of 10th level per 90 adults, 1 wychlyn coven leader of 8th level, and 1 wychlyn of 6th level for every 50 adults)
Treasure NPC gear (other treasure)