Terramancer (Wizard/Druid)

The planet upon which one stands is a magnificent and complex structure. While some view it as nothing more than an inanimate ball of rock, others see it for what it truly is–a living entity full of life and tremendous springs of natural power and magic. It is these wellsprings of mystical energies that the masters of earth called terramancers tap into. Siphoning latent magic directly from the ground, terramancers learn to shape stone, hurl bolts of telluric energy, become one with the stone, excavate vast trenches or earth, or transform into a being of living metal. Dwarves and other earth-dwelling races boast of possessing the greatest terramancers, though elves and humans have been known to produce powerful terramancers among their kind. Regardless of origin, terramancers are seen as strong and immovable like the stone beneath their feet. (Original Concept by Elghinn Lightbringer)

Primary Class: Wizard.

Secondary Class: Druid.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The terramancer may select three druid skills to add to his class skills in addition to the normal wizard class skills. The terramancer gains a number of ranks at each level equal to 2 + Int modifier.

Table: Terramancer