Gossamer Archer (Pixie, Ranger Archetype)
While most pixies are not hunters, there are those who are highly skilled trackers and in the use of a bow. Gossamer archers employ arcane magic to complement their archery skills and enhance their weapons, while drawing upon the more traditional abilities of the ranger. Class FeaturesThe gossamer archer has the following class features. Favored Bow (Su)
At 1st level, a gossamer archer becomes an expert with one type of bow. He must select the heavy crossbow, light crossbow, longbow, or shortbow. Whenever he uses his chosen bow, he gains a +2 bonus on weapon attack and damage rolls with the weapon. This bonus increases to +4 at 10th level, and +6 at 20th level. Likewise, when the bow is held in hand, he gains a +2 bonus on Bluff, Knowledge, Perception, and Sense Motive checks, and Survival checks made to track any creature the bow has damaged in the past day. This bonus increases by +2 at 5th level and every five levels thereafter. A gossamer archer may make Knowledge skill checks untrained when attempting to identify these creatures. This ability replaces favored enemy.
Combat Style Feat (Ex)
This is exactly like the ranger ability of the same name, except that the gossamer archer must select either the archer or crossbow combat style.
Archer’s Bond (Su)
At 4th level, a gossamer archer forms a bond with his bow or an animal. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his favored bow. He gains a reservoir of mystical arcane energy that he can draw upon to enhance this weapon. This arcane pool has a number of points equal to 1/2 his gossamer archer level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the gossamer archer prepares his spells.
At 4th level, a gossamer archer can expend 1 point from his arcane pool as a swift action to grant any ranged weapon (and its ammunition) he is holding a +1 enhancement bonus for 1 minute. At 7th level and every three levels thereafter, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 19th level.
At 5th level, these bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5, or these bonuses can be used to add any of the following weapon properties: bane, corrosive, corrosive burst, distance, endless ammunition, flaming, flaming burst, frost, huntsman, icy burst, keen, limning, nimble shot, seeking, shock, shocking burst, stalking, or speed.
Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the gossamer archer uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the gossamer archer. A gossamer archer can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.