Order of the Drum

A cavalier who belongs to this order devotes his time to perfecting his drum playing, allowing him to embolden his allies, create a burst of rolling thunder, and strike fear in hearts of his foes. Cavaliers of this order tend to be disciplined, stalwart, and brave in the heat of battle. This order complements the Herald of the March multiclass archetype.

Edicts: An order of the drum cavalier must seek to induce fear in the hearts of his enemies and embolden his allies upon the field of battle. He must strives to distress his foes, and takes every action to bring honor and victory to his allies through his music.

Challenge: Whenever an order of the drum cavalier issues a challenge, all allies within 30 feet gain a +1 circumstance bonus to all Will saves made against enchantment (compulsion) spells and effects used by the target of the challenge. This bonus increases by 1 for every 4 cavalier levels.

Skills: An order of the drum cavalier adds Perform (percussion) (Cha) and Knowledge (nobility) (Int) to his list of class skills. When the cavalier uses Perform (percussion), he gains a bonus on the check equal to 1/2 his cavalier level (minimum +1).

Order Abilities: A cavalier that belongs to the order of the drum gains the following abilities as he increases in level.

Advance and Retreat (Ex)

At 2nd level, the cavalier can use his drums to increase the run speed of allied creatures within 120 feet as if they had the Run feat. This is a standard action that requires a DC 20 Perform (percussion) check. As long as the cavalier continues to play, the effect remains. Maintaining the playing is a free action if the cavalier is riding or running. If the cavalier stops playing the drum, the enhanced running speed ends. This ability can be