Steel Buccaneer (Rogue/Gunslinger)

A skilled and opportunistic warrior, the steel buccaneer is an expert with the sword and pistol that uses mobility and stealth to defeat her enemies. Quick and deceptive, steel buccaneers rely on their wits, charm, and dirty tricks to win the day. While shooting and swordplay are their bread and butter, they also rely on making the most of every attack by striking opponents where it hurts the most. As mobility is the key to their survival, steel buccaneers gain great benefits when engaging their enemies defensively and have learned the art of quick loading their pistols during lulls in combat. By employing acrobatics and combat maneuvers, the steel buccaneer becomes more daring, often catching her opponents off-guard as she swings from ropes or runs across the deck of swaying ships with ease to engage them. (Original Concept by Elghinn Lightbringer)

Primary Class: Rogue.

Secondary Class: Gunslinger.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The steel buccaneer selects three gunslinger skills to add to her class skills in addition to the normal rogue class skills. The steel buccaneer gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The steel buccaneer is proficient with all simple weapons, one-handed firearms, plus the hand crossbow, rapier, sap, shortbow, and short sword. The steel buccaneer must take Exotic Weapon Proficiency (firearm) to gain proficiency with two-handed firearms and firearm siege engines. The steel buccaneer is proficient with light armor, but not with shields.

Gunsmith: A steel buccaneer gains the gunslinger’s gunsmith ability, and must take a pistol when she chooses a battered firearm at 1st level. This ability replaces trap finding.

Lead and Steel (Ex): A steel buccaneer is trained in the sword and pistol combat technique. She gains Two-Weapon Fighting as a bonus feat, but only when simultaneously wielding a one-handed melee weapon and a one-handed firearm.

Sneak Attack: This is exactly like the rogue ability of the same name, except that the extra damage is 1d6 at 1s level, and an additional 1d6 damage every three levels thereafter, up to a maximum of 7d6 at 19t level.

Sword and Pistol (Ex): At 2nd level, a steel buccaneer gains Sword and Pistol as a bonus feat even if she does not meet the prerequisites. This ability replaces the rogue talent gained at 2nd level.

Deeds (Ex): At 3rd level, a steel buccaneer gains the gunslinger’s deeds ability, and gains access to 1st level deeds. Every four levels beyond 3rd, the steel buccaneer gains access each sub