Travel Sphere
You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic.
Granted Powers: You gain Trailblazing Channel as a bonus feat, even if you do not meet the prerequisites. In addition, you add Bluff (Cha), Fly (Dex), and Swim (Str) to your list of class skills and increase your base speed by 10 feet.
Sphere Powers: You can select your sphere powers from the powers and revelations granted by the following sources.
Domain/Subdomain: Travel/Exploration, Portal, Trade
Blessing: Travel
Inquisition: Conversion, Persistence
Mystery: Ascetic (absence of body and fleet revelations only), Ancestor (spirit walk revelation only), Heavens (lure of the heavens revelation only), Time (speed or slow time and time hop revelations only), Waves (fluid travel and water sight revelations only), Wind (wind sight and wings of air revelations only), Winter (snow sight revelation only), Wood (wood sight and woodland stride revelations only)
Divine Eminence (Sp): You can cast wayfarer’s highway once per week as your divine eminence ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
0th—enhance diplomacy, know direction, scoop
1st—ant haul, clarion call, cultural adaptation, detect snares and pits, dream feast, expeditious retreat, fairness, feather step, floating disk, lighten object, longstrider, monkey fish, nature’s path, pass without trace