Wildgrove Domain
This domain complements the Blight Master multiclass archetype.
Granted Powers: The power of living things infuse every aspect of your magic. As you draw power from nature, its life energies flow through you.
Tanglevine (Sp): At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your cleric level plus your Wisdom modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Photosynthesis (Ex): At 6th level, you feed upon nature’s raw essence. Your need to eat and sleep is reduced as if wearing a ring of sustenance, and you gain a +2 racial bonus on saving throws made against poison and sleep effects. At 10th level, these bonuses increase to +4.
Domain Spells: 1st—bristle, 2nd—forest friend, 3rd—burst of nettles, 4th—blight, 5th—wall of thorns, 6th—liveoak, 7th—animate plants, 8th—control plants, 9th—shambler.