Relic Hunter (Magus/Rogue)
Tunnel delvers, artifact seekers, and truth finders, relic hunters are ever watchful for signs of archaic knowledge, lost treasures, and relics of arcane or divine power. Skilled at enhancing the potency of certain magical items, a relic hunter is an explorer and purveyor of ancient magical lore. Like archaeologist from every age, the relic hunter seeks to find hidden and lost magical arts, and return them to their former glory. While not a powerful as other magi, relic hunters employ roguish tricks to ensure their survival as they skulk though ancient ruins and fallen kingdoms in search of those ever elusive magicks waiting to seek the light of day. (Original Concept by Elghinn Lightbringer)
Primary Class: Magus.
Secondary Class: Rogue.
Hit Dice: d8.
Bonus Skills and Ranks: The relic hunter may select six rogue skills to add to his class skills in addition to the normal magus class skills. The relic hunter gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The relic hunter is proficient with all simple and martial weapons. A relic hunter is also proficient with light armor. He can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a relic hunter wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass relic hunter still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: The relic hunter casts arcane spells drawn from the magus’s spell list and otherwise learns, prepares, and casts spells as a magus equal to his relic hunter level. A relic hunter receives bonus spells per day if he has a high Intelligence score.
Arcane Pool (Su): This is exactly like the magus ability of the same name, except that the relic hunter can also expend points from his arcane pool to use the following magical items in a unique way. Each of the following effects can only be use once per day.
Armor: As a swift action, a relic hunter of 3rd level or higher can convert the armor enhancement bonus of a suit of armor into a deflection bonus for 1 minute. He may choose to convert as much of the armor’s enhancement bonus as he desires, up to the total enhancement bonus of the armor. This expends a number of points from his arcane pool equal to the amount of armor enhancement bonus the relic hunter chooses to convert.
Metamagic Rod: As a swift action, when expending a charge from metamagic rod to enhance a spell being casting, a relic hunter of 9th level or higher can add an additional metamagic feat that he knows to the spell without increasing the spellcasting time required. This expends a number of points from his arcane pool equal to the level increase modifier of the additional feat.