Alchemic Knight (Magus/Alchemist)

An alchemic knight is master of creating and using alchemical concoctions during combat. Using their unique arcane and alchemical talent, they mix alchemical potions and weapon blanches right on the field of battle. Thanks to their unrelenting combat drills, they are able to adapt to their current situation and apply these concoctions to themselves (or their weapons) in at a moment’s notice. Alchemic knights combine their martial skills with the use of alchemical weapons to such perfection that they can rain down blows upon their enemies, and enhanced with alchemical fire, freezing ice, electrical shocks, or caustic alchemic goo. (Original Concept by LongKnave)

Primary Class: Magus.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The alchemic knight may select three alchemist skills to add to his class skills in addition to the normal magus class skills. The alchemic knight gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The alchemic knight is proficient with all simple and martial weapons, with light armor, but not with shields.

Alchemy: At 1st level, an alchemic knight gains the alchemist’s alchemy ability and can create mundane alchemical substances and extracts, but not bombs or mutagens. When using Craft (alchemy) to create an alchemical item, an alchemic knight gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemic knight can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.

An alchemic knight can create only a certain number of extracts of each level per day. His base daily allotment of extracts is given on Table: Alchemic Knight. In addition, he receives bonus extracts per day if he has a high Intelligence score.

An alchemic knight can study a wizard’s or magus’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard or magus, however, cannot learn spells from a formula book. An alchemic knight does not need to decipher arcane writings before copying them. This ability replaces the magus’s regular spellcasting ability.

Alchemical Pool (Su): At 1st level, a reservoir of arcane energy that he can use as a catalyst to create his unique weapon blanches and other alchemical items. This alchemical pool has a number of points equal to 1/2 his alchemic knight level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the alchemic knight prepares his extracts.

At 1st level, an alchemic knight can spend 1 point from his alchemical pool to create a weapon blanch as a swift action. He still needs to use a standard action to apply it. Like an extract, this weapon blanch goes inert if it leaves the possession of the alchemic knight, unless he has the infusion discovery. Applied or not, the blanch is extremely unstable and only lasts or one minute before becoming useless.

A weapon