Unconquerable Fury (Fighter/Barbarian)
Diverse combat experience and the ability to rage are the hallmarks of the unconquerable fury. A superior utility warrior than other fighters, the unconquerable fury is quick and deadly, and trained is wider variety of weapons. A high resistance to enchantments guards against the possibility of being forced to act against his will, while his inner fury grants him greater strength and stamina during battle at a moment's notice. Typically feared by the general population, unconquerable furies are highly sought after as bodyguards, mercenaries, or special operations, all of which they are suitable to perform. (Original Concept by Elghinn Lightbringer)
Primary Class: Fighter.
Secondary Class: Barbarian.
Hit Dice: d10.
Bonus Skills and Ranks: The unconquerable fury may select three barbarian skills to add to his class skills in addition to the normal fighter class skills. The unconquerable fury gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The unconquerable fury is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except for tower shields).
Bonus Feat: This is exactly like the fighter ability of the same name, except that the unconquerable fury gains a bonus feat at 1st level and again at 6th level and every six levels thereafter.
Fast Movement (Ex): At 2nd level, the unconquerable fury gains the barbarian’s fast movement ability. This ability replaces bonus feat at 2nd level.
Rage (Ex): At 2nd level, the unconquerable fury gains the barbarian’s rage ability. This ability replaces bravery.
Rage Power (Ex): At 4th level and every four levels thereafter, the unconquerable fury may select a barbarian rage power for which he qualifies. This ability replaces bonus feat at 6th, 10th, 12th, and 18th level.
Resist Charms (Ex): At 4th level, an unconquerable fury gains a +2 bonus on all saving throws against charm spells and effects. This bonus increases to +4 at 7th level, and then again to +6 at 10th level. At 15th level, an unconquerable fury becomes completely immune to charm spells and effects. This ability replaces armor training 2 and armor mastery.
Focused Weapon Training (Ex): An unconquerable fury becomes well trained in a few specific weapons of his choice. At 5th level, whenever an unconquerable fury could select a single weapon group for his weapon training ability, he can select any four weapons of his choice that he is already proficient with (crossbow, great club, longsword, and lance, or dagger, falchion, heavy mace, and longbow, etc.). Whenever he attacks with one of these weapons, he gains a +1 bonus on atta