Wilderland Magus (Magus/Ranger)
(Original Concept by Elghinn Lightbringer)
Primary Class: Magus.
Secondary Class: Ranger.
Hit Dice: d8.
Bonus Skills and Ranks: The wilderland magus may select six ranger skills to add to her class skills in addition to the normal magus class skills, two of which must be Stealth and Survival. The wilderland magus gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The wilderland magus is proficient with all simple and martial weapons. A wilderland magus is also proficient with light armor. She can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a wilderland magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass wilderland magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: A wilderland magus casts arcane spells which are drawn from the magus and ranger spell lists. He otherwise learns, prepares, and casts spells as magus equal to her wilderland magus level.
Domain: At 1st level, a wilderland magus may select one domain from among the Elemental domains (