Blood Bandit (Rogue/Sorcerer)

While the acrobat, charlatan, scout, and thug are roles most often assumed by rogues, a small few seek to enhance skills in skullduggery and legerdemain through arcane means. Thus, the blood bandit has emerged from the shadows of the underworld, serving her guild as thief, spy, and arcane striker. Blood bandits complement their talents with magic bestowed upon them through their parents of ancestors somewhere in their heritage. Not only do they wield tremendous powers granted through their ancestral bloodline, they employ stored magic to enhance the effectiveness of magical items or activate those they normally cannot. Deemed as a threat, blood bandits lay in wait to use their most feared ability; that of gaining other bloodline powers for a short time or bleeding their enemies into submission or death. 

Primary Class: Rogue

Secondary Class: Sorcerer

Alignment: Any. 

Hit Dice: d8.

Bonus Skills and Ranks: The blood bandit may select three sorcerer skills to add to her class skills in addition to the normal rogue class skills, one of which must be Spellcraft. The blood bandit gains a number of ranks at each level equal to 6 + Int modifier.