Knight Ovate's Mount

A knight ovate’s mount functions like a cavalier’s mount, and gains the following qualities as determined by his favored terrain. to his favored terrain. These qualities replace the mount’s evasion and improved evasion abilities as shown on Table 3–8: Animal Companion’s Base Statistics (see the Core Rulebook).

Cold Terrain

The knight ovate’s mount gains the Arctic creature template (see Guide To: Ice Magic by Super Genius Games, Author: Owen K.C. Stephens, Copyright 2010). It also gains the following special abilities.

Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the mount travels over must be icy. The mount can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Snow Vision (Ex): This ability allows the mount to see perfectly well in snowy conditions and does not take any penalties on Perception checks while in snow.

Desert Terrain

The knight ovate’s mount gains the Earth subtype. It also gains the following special abilities.

Breath Weapon (Su): The mount can unleash a breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus. The breath weapon of a desert terrain mount is a cone of sand and grit that deals 1d6 slashing damage. The sand also causes living creatures to be blinded for 3 rounds. A Reflex save halves the damage and negates the blinded effect.

Dehydrate (Su): Once per day the mount can draw the moisture from an area in a 10-foot radius cente