Master Apothecary (Alchemist/Cleric)

Although extracts and elixirs are the purview of alchemists, there are those profess to be miracle workers, healers willing to cure any and every ailment for the price of a few gold coins. In reality, these are nothing more than charlatans, simple “snake oil” sellers speaking honeyed promises of health and vitality into the ears of the sick and afflicted, while preying upon their hopes and dreams for a better life. Fortunately, among their ilk, are those with a true and divine gift for healing. The master apothecary comes in all shapes and forms–from the simple country healer using salves and curatives to heal the sick within his community, to the well established temple physician who labors to bottle cures for the greatest and most deadly of diseases. Regardless of their circumstances, the master apothecary has become known as a miracle worker. By channeling his divinely imbued energies, the master apothecary can enhance ordinary healing potions well beyond the norm, while those at the pinnacle of their careers have been known to brew elixirs that can bring life to dead, or heal the most dreaded of afflictions, such a lycanthrope or even the disease of vampirism itself. (Original Concept by Elghinn Lightbringer)

Primary Class: Alchemist.

Secondary Class: Cleric.

Alignment: Any nonevil.

Hit Dice: d8.

Bonus Skills and Ranks: The master apothecary may select three cleric skills to add to his class skills in addition to the normal alchemist class skills. The master apothecary gains a number of ranks at each level equal to 4 + Int modifier.

Table: Master Apothecary