Crow Druid (Druid/Rogue)
Thieves and spies, scoundrels and rabble rousers, even worse epithets have branded the crow druid through the ages. While crow druids have no particular affinity with crows themselves, these tenacious little thieves go by many names that represent all manner of cunning creatures of the animal kingdom–crow, coyote, raven, racoon, squirrel, and so forth. Regardless of their chosen name, crow druids have eyes everywhere, using their animal companions to locate and ferret out the secret treasures and hidden bolt holes of their victims. Once these are discovered, the crow druid employs her guile and small size to relieve their victims of their valuables and most guarded secrets. Far more domesticated than most other druids, crow druids have been known to feel the allure of gems and fine jewelry, and often keep well stocked and hidden lairs. Oppressive tyrants that ravage the land and bullies who use their strength to terrorize those smaller than themselves most often draw the ire of the crow druid. It is not the overt attack a large creature like an angry dire bear that they fear, but the minuscule eyes that peer out of every dark nook and cranny that cause them to wonder if they will every truly be safe again. (Original Concept by Apraham Lincoln)
Primary Class: Druid.
Secondary Class: Rogue.
Alignment: Any neutral.
Hit Dice: d8.
Bonus Skills and Ranks: The crow druid selects six rogue skills to add to her class skills in addition to the normal druid class skills. The crow druid gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The crow druid is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. She is also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). The crow druid is also proficient with light armor, but is prohibited from wearing metal armor; thus, she may wear only padded or leather armor. A crow druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. The crow druid is not proficient with shields. A crow druid who wears prohibited armor or uses a shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
Spellcasting: A crow druid prepares and casts spells as druid equal to her crow druid level. She also gains bonus spells if she has a high Wisdom score. In addition, the crow druid treats her divine spells as arcane spells for the purpose of qualifying for the arcane trickster prestige class.
Nature Bond (Su): This is exactly like the druid ability of the same name, except that the crow druid must for a bond with the shadier aspects of nature. Such aspects include natural cunning, curiosity, guile, and trickery, granting her one of the following cleric domains or subdomains: Darkness (Night), Luck, Travel (Trade), Trickery (Deception, Innuendo, Thievery). She also has access to the new Crow animal domain. When determining the powers and bonus spells granted by this domain, the crow druid's effective cleric level is equal to her crow druid level. A crow druid also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously.
In addition, gains the following ability.
Familiar (Su): A crow druid gains a cunning familiar and may choose from the following list: cat, crow (as raven, but master gains a +3 bonus on Sense Motive checks), fox, parrot, racoon, rat, raven, squirrel, weasel. Her effective wizard level for this ability is equal to her crow druid level. These familiars are considered dexterous enough to manipulate tiny objects but not weapons. A crow druid’s level stacks with levels from other classes that grant the familiar class feature when determining the powers of her familiar. A crow druid may add either the celestial, entropic, fiendish or resolute templates to their familiar if they take the Improved Familiar feat. This ability otherwise functions as the familiar ability of the wizard’s arcane bond class feature.
This ability replaces nature bond.
Sixth Sense (Ex): At 1st level, a crow druid gains a +2 bonus on all Perception and Sense Motive checks. This ability replaces nature sense.
Trickster’s Secrets (Ex): A crow druid has the knack of scavenging magic not normally used by other druids. Starting at 1st level and every level thereafter, a crow druid adds one of the following spells to her druid spell list.
0th–Level: mage hand, message, penumbra, prestidigitation, sift.
1st–Level: comprehend languages, cultural adaptation, disguise self, vanish, ventriloquism.
2nd–Level: codespeak, darkness, dust of twilight, invisibility, misdirection, rope trick, silence.
3rd–Level: deeper darkness, dimension door, nondetection, seek thoughts.
4th–Level: create hold, discern lies, greater invisibility, phantasmal killer, share senses.
5th–Level: pass wall, secret chest, seeming, sending, telekinesis, treasure stitching.
6th–Level: envious urge, getaway, legend lore, veil.
7th–Level: circle of clarity, hungry darkness, vision, walk through space.
8th–Level: mass invisibility, mind blank.
9th–Level: etherealness, freedom.
This ability replaces Medium Armor Proficiency and spontaneous casting.
Uncanny Dodge (Ex): At 4th level, a crow druid gains the rogue’s uncanny dodge ability. This ability replaces resist nature’s lure.
Wild Shape (Su): This functions as the druid ability of the same name, except for the following changes. At 4th level, a crow druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per crow druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an animal the crow druid is familiar with.
A crow druid can use this ability an additional time per day at 8th level and every four levels thereafter, for a total of five times at 20th level. As a crow druid gains in levels, this ability allows the crow druid to take on the form of larger and smaller animals, and magical beasts. Each form expends one daily usage of this ability, regardless of the form taken.
At 6th level, a crow druid can use wild shape to change into a Tiny animal. When taking the form of an animal, a crow druid's wild shape now functions as beast shape II.
At 8th level, a crow druid can use wild shape to change into a Diminutive animal, or a Small or Medium magical beast. When taking the form of animals or magical beasts, a crow druid's wild shape now functions as beast shape III.
At 10th level, a crow druid can use wild shape to change into a Tiny magical beast.
Sneak Attack (Ex): Starting at 5th level, a crow druid gains the rogue’s sneak attack ability. This extra damage is 1d6 at 5th level, and increases by 1d6 every four crow druid levels thereafter, to a maximum of +4d6 at 17th level. A crow druid can make sneak attacks with her natural attacks while in wild shape. In addition, a crow druid’s familiar can make sneak attacks with its natural attacks. This extra damage is equal to 1/2 the crow druid’s sneak attack damage (minimum 1d6). This ability replaces the elemental and plant forms of the druid’s wild shape ability.
Rogue Talent: Starting at 6th level, a crow druid gains the rogue’s rogue talent ability. She gains a rogue talent at 6th level and every four levels thereafter. She must qualify for each talent as normal. In addition, the crow druid can choose the rogue’s evasion ability as a rogue talent. This ability and advanced talents replace wild shape 2/day, wild shape 4/day, wild shape 6/day, and wild shape 8/day.
Improved Uncanny Dodge (Ex): At 9th level, a crow druid gains the rogue’s improved uncanny dodge ability. This ability replaces venom immunity.
Inconspicuous (Su): At 13th level, a crow druid can a druid gains the ability to change her appearance through at will illusory means, as if using the disguise self spell, but only while in her normal form. While in wild shape, a crow druid is treated as is under a constant nondetection spell. This ability replaces a thousand faces.
Advanced Talents: At 14th level, a crow druid can choose an advanced talent whenever he could select a rogue talent.
Natural Spell (Sp or Su): At 15th level, a crow druid gains Natural Spell as a bonus feat, even if she does not meet the prerequisites. If she already has the Natural Spell feat, she can cast her druid spells as though they were a spell-like ability while in wild shape, instead of casting them normally. This means that the crow druid cannot be countered, nor can she apply metamagic feats to her spells during this time. This ability replaces timeless body.
Table: Crow Druid