Crow Druid (Druid/Rogue)
Thieves and spies, scoundrels and rabble rousers, even worse epithets have branded the crow druid through the ages. While crow druids have no particular affinity with crows themselves, these tenacious little thieves go by many names that represent all manner of cunning creatures of the animal kingdom–crow, coyote, raven, racoon, squirrel, and so forth. Regardless of their chosen name, crow druids have eyes everywhere, using their animal companions to locate and ferret out the secret treasures and hidden bolt holes of their victims. Once these are discovered, the crow druid employs her guile and small size to relieve their victims of their valuables and most guarded secrets. Far more domesticated than most other druids, crow druids have been known to feel the allure of gems and fine jewelry, and often keep well stocked and hidden lairs. Oppressive tyrants that ravage the land and bullies who use their strength to terrorize those smaller than themselves most often draw the ire of the crow druid. It is not the overt attack a large creature like an angry dire bear that they fear, but the minuscule eyes that peer out of every dark nook and cranny that cause them to wonder if they will every truly be safe again. (Original Concept by Apraham Lincoln)
Primary Class: Druid.
Secondary Class: Rogue.
Alignment: Any neutral.
Hit Dice: d8.
Bonus Skills and Ranks: The crow druid selects six rogue skills to add to her class skills in addition to the normal druid class skills. The crow druid gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The crow druid is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. She is also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). The crow druid is also proficient with light armor, but is prohibited from wearing metal armor; thus, she may wear only padded or leather armor. A crow druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. The crow druid is not proficient with shields. A crow druid who wears prohibited armor or uses a shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
Spellcasting: A crow druid prepares and casts spells as druid equal to her crow druid level. She also gains bonus spells if she has a high Wisdom score. In addition, the crow druid treats her divine spells as arcane spells for the purpose of qualifying for the arcane trickster prestige class.
Nature Bond (Su): This is exactly like the druid ability of the same name, except that the crow druid must for a bond with the shadier aspects of nature. Such aspects include natural cunning, curiosity, guile, and trickery, granting her one of the following cleric domains or subdomains: Darkness (Night), Luck, Travel (Trade), Trickery (Deception, Innuendo, Thievery). She also has access to the new Crow animal domain. When determining the powers and bonus spells granted by this