Arcane Hunter (Ranger/Wizard)
(Original Concept by Kyras Ausks)
Hit Dice: d8.
Bonus Skills and Ranks: The arcane archer may select three wizard skills to add to his class skills in addition to the normal ranger class skills. The arcane archer gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The arcane archer is proficient with all simple and martial weapons, with light armor, and with shields. An arcane hunter can cast arcane hunter spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an arcane hunter wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass arcane hunter still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: An arcane hunter casts arcane spells drawn from the arcane hunter’s spell list. An arcane hunter must choose and prepare his spells in advance.To learn, prepare, or cast a spell, the arcane hunter must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an arcane hunter's spell is 10 + the spell level + the arcane hunter's Intelligence modifier.
Like other spellcasters, an arcane hunter can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Arcane Hunter. In addition, he receives bonus spells per day if he has a high Intelligence score.
An arcane hunter may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the arcane hunter decides which spells to prepare.
Spellbooks: An arcane hunter must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for read magic, which all arcane hunters can prepare from memory. An arcane hunter begins play with a spellbook containing three 1st-level arcane hunter spells of his choice and adds detect magic and read magic to his spellbook as 1st–level spells. The arcane hunter also selects a number of additional 1st-level arcane hunter spells equal to his Intelligence modifier to add to his spellbook. At each new arcane hunter level, he gains two new arcane hunter spells of any spell level or levels that he can cast (based on his new arcane hunter level) for his spellbook. At any time, an arcane hunter can also add spells found in other spellbooks to his own.
An arcane hunter can learn spells from a wizard’s spellbook, just as a wizard can from an arcane hunter’s spellbook, if the spell is on the wizard’s spell list. The spells learned must be on the arcane hunter spell list, as normal. An alchemist can learn formulae from a arcane hunter’s spellbook, if the spells are also on the alchemist spell list. An arcane hunter cannot learn spells from an alchemist. An arcane hunter can learn spells from another arcane hunter’s spellbook.