Might of the Giant King (Strength Sphere)
School transmutation; Level vicar 20; Sphere strength
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CASTING
Casting Time 1 standard action
Components V, S, DF
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EFFECT
Range personal or close (25 ft. + 5 ft./2 levels)
Effect one creature/2 levels, no two of which can be more than 30 ft. apart (see text)
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
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DESCRIPTION
You and your allies become strong and tough as a giant. All creatures gain a +4 enhancement bonus to Strength and Constitution, as the bull’s strength and bear’s endurance spell. The physical stature of the creatures lets them function in many ways as if they were one size category larger. Whenever they are subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), they are treated as one size larger if doing so is advantageous to them. They are also considered to be one size larger when determining whether a creature's special attacks based on size (such as grab or swallow whole) can affect them. All creatures can use weapons designed for a creature one size larger without penalty However, their space and reach remain those of a creature of their actual size. The benefits of this effect stacks with the effects of powers, abilities, and spells that change the subject's size category.
In addition, once per casting of the spell, you can change you size to Large as a standard action. Weapons, armor, and other objects on you grow proportionally when you change size (objects revert to normal size 1 round after you release them). When you becomes Large, your speed increases to 30 feet, you gains +12 Strength, –2 Dexterity, and +6 Constitution, and you take a –2 size penalty to your AC. You must also apply the appropriate size modifiers to any associated skill checks. Strength and Constitution bonuses granted by this effect replace those initially granted by the spell. Once this size effect ends, the initial +4 bonuses return. This effect lasts for 1 minute per vicar level.