Kyra (Iconic Cleric 12)
Kyra grew up near a small temple to the sun goddess Sarenrae, and when bandits attacked her village, the priestesses gave their lives defending the innocent. Standing in the burned ruin of the temple, young Kyra swore her life and sword arm to the goddess, promising mercy to the deserving and a quick death to those who glory in murder.
Kyra (Iconic Cleric 12)
CR 12
XP 19,200
Female Human Cleric of Sarenrae 12
Init +1; Senses Perception +4
DEFENSE
AC 25, touch 15, flat-footed 24 (+10 armor, +4 deflection, +1 Dex)
hp 105 (12d8+48)
Fort +13, Ref +10, Will +15
OFFENSE
Speed 30 ft.
Melee +2 flaming scimitar +17/+12 (1d6+8/18–20 plus 1d6 fire)
Ranged mwk sling +14/+9 (1d4+6)
Special Attacks channel positive energy 8/day (DC 21, 8d6 [+12 vs. undead]), nimbus of light (12 rounds/day)
Domain Spell-Like Abilities (CL 12th; concentration +16)
7/day—rebuke death (1d4+6)
Cleric Spells Prepared (CL 12th; concentration +16)
6th—blade barrier (DC 20), healD, mass cure moderate wounds
5th—breath of life, dispel evil, disrupting weapon, flame strikeD (DC 19)
4th—cure critical wounds, fire shieldD, freedom of movement, holy smite (DC 18), tongues
3rd—daylight, dispel magic, invisibility purge, prayer, searing lightD, speak with dead (DC 17)
2nd—align weapon, delay poison, heat metalD (DC 16), hold person (DC 16), lesser restoration, spiritual weapon
1st—bless, command (DC 15), detect undead, divine favor, endure elementsD, shield of faith
0th (at will)—detect magic, guidance, light, stabilize
D Domain spell; Domains Healing, Sun
TACTICS
Before Combat Kyra casts divine favor and shield of faith before the start of the encounter.
During Combat Kyra focuses her attacks on any creatures that are innately and irredeemably evil—such as evil outsiders and undead—while offering a chance of redemption to those who can still be turned to good, and healing her allies as needed.
Base Statistics
Without divine favor and shield of faith, Kyra's statistics are AC 23, touch 13, flat-footed 22; Melee +2 flaming scimitar +14/+9 (1d6+5/18–20 plus 1d6 fire); Ranged mwk sling +11/+6 (1d4+3); CMD 25.
STATISTICS
Str 16, Dex 12, Con 14, Int 11, Wis 18, Cha 16
Base Atk +9; CMB +12; CMD 27
Feats Alignment Channel (evil), Combat Casting, Extra Channel, Improved Channel, Lightning Reflexes, Selective Channeling, Toughness
Skills Diplomacy +18, Heal +19, Knowledge (religion) +15
Languages Common, Kelish
SQ aura, healer's blessing
Combat Gear potion of eagle's splendor, potion of remove blindness/deafness, potion ofremove curse, potion of remove disease, scroll of break enchantment, scroll of neutralize poison, scroll of water breathing, wand of cure moderate wounds (50 charges), thunderstone (2); Other Gear +4 mithral breastplate, +2 flaming scimitar, masterwork sling with 10 bullets, belt of physical perfection +2, cloak of resistance +3, horn of goodness/evil, pearl of power (3rd level), phylactery of positive channeling, ring of protection +2, antitoxin, backpack, bedroll, silver holy symbol, spell component pouch, trail rations (2), waterskin, 138 gp
DESCRIPTION
Kyra was one of the few survivors of a brutal raid on her hometown, and on the smoking ruins of her village she swore her life and sword arm to Sarenrae, the goddess of the sun, redemption, honesty, and healing. Possessed of a fierce will, pride in her faith, and skill with the scimitar, Kyra has traveled far since then. Where another might be consumed by anger and a thirst for revenge, she has instead found peace in the Dawnflower, and in the belief that if she can prevent even one death at evil hands, her own losses will not have been in vain. While she takes great pleasure in ridding the world of evildoers, she takes even greater pleasure in redeeming them.
Section 15: Copyright Notice
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.