Ezren (Iconic Wizard 7)
After years of trying to clear his father's name, Ezren abandoned his old life and became a wizard after his of research revealed that his father was indeed guilty of heresy. Ezren is a middle-aged man, and he has the ability score modifiers for that age category.
Ezren (Iconic Wizard 7)
CR 7
XP 3,200
Init +2; Senses Perception +1
DEFENSE
AC 23, touch 14, flat-footed 21 (+4 armor, +2 deflection, +2 Dex, +1 natural, +4 shield)
hp 55 (7d6+28)
Fort +8, Ref +6, Will +8
OFFENSE
Speed 30 ft.
Melee +1 cane +4 (1d6+1) or dagger +3 (1d4/19–20)
Ranged mwk light crossbow +6 (1d8/19–20)
Special Attacks hand of the apprentice (8/day)
Wizard Spells Prepared (CL 7th; concentration +12)
4th—dimension door, shout (DC 20)
3rd—dispel magic, fireball (DC 19), haste
2nd—glitterdust (DC 17), knock, scorching ray, spider climb
1st—burning hands (DC 17), expeditious retreat, mage armor, magic missile, obscuring mist, shield
0th (at will)—acid splash, detect magic, light, mage hand
TACTICS
Before Combat Ezren casts mage armor and shield before the start of the encounter.
During Combat Ezren uses his attack spells in conjunction with his hand of the apprentice special attack to eliminate threats against him and his companions.
Base Statistics
Without mage armor and shield, Ezren's statistics are AC 15, touch 14, flat-footed 13.
STATISTICS
Str 10, Dex 14, Con 14, Int 20, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 17
Feats Combat Casting, Craft Magic Arms and Armor, Great Fortitude, Scribe Scroll*, Spell Focus (evocation), Spell Penetration, Toughness
Skills Appraise +15, Fly +12, Knowledge (arcana, history, nature, planes) +15, Linguistics +15, Spellcraft +15
Languages Abyssal, Celestial, Common, Draconic, Elven, Giant, Goblin, Ignan, Infernal, Kelish, Osiriani, Terran, Undercommon
SQ arcane bond (cane)
Combat Gear potion of cat's grace, potion of cure moderate wounds, potion of fly, potion of tongues, scroll of blur, scroll of charm person, scroll of magic weapon, wand of magic missile (50 charges); Other Gear +1 cane (treat as club), dagger, masterwork light crossbow with 10 bolts, amulet of natural armor +1, cloak of resistance +2, headband of vast intelligence +2, pearl of power (1st), ring of protection +2, backpack, scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells; 1st—charm person, color spray, grease, protection from evil, sleep; 2nd—acid arrow, bear's endurance; 3rd—fly, lightning bolt), 89 gp
*If you are playing in a Pathfinder Society Organized Play game, replace Scribe Scroll with Spell Focus in a school of your choosing, and Ezren gains the Focused Mind and History of Heresy traits.
DESCRIPTION
Born to a successful merchant in Absalom, Ezren spent his childhood in comfort and safety, only to have all that change when his father was charged with heresy against the god Abadar. Ezren spent much of his adult life attempting to prove his father's innocence, only to finally confirm his father's guilt. The revelation shook Ezren to the core, undermining his faith in family and church, and he abandoned both, setting out to find a new life. Despite his age, Ezren embraced arcane studies, a pursuit that swiftly revealed a true aptitude for the wizardly arts. With freedom and potency he's never enjoyed before, Ezren seeks to explore the world he so long neglected.
Section 15: Copyright Notice
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.